GAME DETAIL
Balls vs. Tombs
Balls vs. Tombs is a dark fantasy action-survival game built around a single, haunting purpose: to reclaim stolen souls and restore peace to a desecrated graveyard.
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Balls vs. Tombs is a dark fantasy action-survival game built around a single, haunting purpose: to reclaim stolen souls and restore peace to a desecrated graveyard.
Once, the cemetery was a place of rest. A sacred ground where spirits slept quietly beneath stone and soil. That balance was shattered when four colossal abominations emerged from the depths, corrupting the land and absorbing every soul bound to the graves. As the spirits were torn from their resting places, the monsters grew stronger, warping the cemetery into a battlefield of rage, decay, and despair.
You are one of the few who can fight back.
CORE GAMEPLAY
At its heart, Balls vs. Tombs is a fast-paced combat experience where precision, positioning, and elemental mastery matter. You fight by launching powerful orbs—your primary weapons against waves of enraged spirits and corrupted entities.
The core loop is simple but deep:
Defeat corrupted enemies
Recover their trapped souls
Return souls to restored graves
Expand and cleanse the cemetery
Unlock new characters, powers, and combinations
Each reclaimed grave brings the world closer to balance—and brings you closer to confronting the true source of the corruption.
ELEMENTAL CHARACTERS & ORBS
Beyond the basic orb, the game features four unlockable characters, each bound to a unique elemental sphere:
Water Orb – fluid control, slowing enemies and shaping the battlefield
Air Orb – speed, mobility, and precision strikes
Poison Orb – damage over time, area corruption, and attrition
Fire Orb – raw power, explosive impact, and aggressive play
Each character fundamentally changes how the game feels, encouraging experimentation and mastery.
FUSION SYSTEM – THE HEART OF POWER
What truly sets Balls vs. Tombs apart is its Orb Fusion System.
Every elemental orb can be fused with every other orb.
Water + Fire
Air + Poison
Fire + Air
Poison + Water
…and every possible combination in between.
Each fusion creates a new, more powerful hybrid orb with unique behaviors, visuals, and combat effects. Some fusions focus on crowd control, others on burst damage, chain reactions, or battlefield dominance.
This system turns combat into a strategic sandbox, rewarding creativity and experimentation. The more you understand the elements, the more devastating your builds become.
THE CEMETERY AS PROGRESSION
There is no traditional level select.
The graveyard itself is your progression system.
As you rescue souls and rebuild graves:
New cemetery zones unlock
Stronger enemy types begin to appear
New characters and orb types become available
The world visually transforms from corruption to sanctified ground
What feels like an open, evolving environment is actually a carefully structured progression arc—a living level system disguised as world restoration.
BOSSES & NARRATIVE
The four great monsters are not random enemies. Each represents a twisted force that feeds on unrest and unfinished souls. As they absorb spirits, they grow in size, power, and presence—something reflected both in gameplay and cinematic moments.
THE GOAL
This is not just about surviving waves.
It’s about bringing peace back to the dead.
Every soul you recover matters.
Every grave you restore reshapes the world.
Every fusion you master brings you closer to ending the corruption.
Welcome to Balls vs. Tombs.
The dead are waiting.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 0.00% / 1件 取得:2026年9月7日 23:27
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 05:46(39日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年9月6日 12:49(22日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
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