GAME DETAIL
False Positive
Your voice is the enemy. In this co-op psychological horror, an entity records what you say then uses your own words against your teammates. When you hear a friend call for help... is it really them?
このゲームについて
Steamの詳しい説明を読む
THE FEAR ISN'T WHAT'S HUNTING YOU — IT'S WHAT'S ALREADY LEARNED YOU
False Positive is a co-op psychological horror game where separation breeds paranoia and your own voice becomes the weapon used against you.
WHAT MAKES FALSE POSITIVE DIFFERENT
This isn't about jump scares. This is about the moment you hear your teammate's voice calling from down the hall and realizing they're standing right next to you.
The entity doesn't speak. It listens. It records your callouts, your panic, your pleas for help. Then it plays them back at the worst possible moment, from behind a door you're about to open, from the hallway where no one should be.
CORE EXPERIENCE
YOUR VOICE, WEAPONIZED
Everything you say is captured. The entity doesn't generate fake dialogue — it uses your actual words, making every playback horrifyingly authentic.
FORCED SEPARATION
Objectives require players to split up. You can't stay together. And when you're alone in that corridor, every sound becomes a question.
RADIO INTERFERENCE
Your comms work... mostly. But during critical moments, interference makes it impossible to verify who's really speaking.
THE "IT KNOWS I KNOW" MOMENT
When you catch the impersonation, the entity doesn't fight. It panics. That brief freeze, that sharp inhale then it's gone. And you're left wondering when it'll try again.
THE HORROR OF UNCERTAINTY
"Was that you?" becomes the most terrifying question
Trust erodes naturally through gameplay, not scripted betrayal
You can never prove who just spoke — only suspect
The enemy wins by making you doubt your teammates
FEATURES
2-4 player online co-op — designed for friends with voice chat
Real voice manipulation — the game uses your actual recordings
No cheap jump scares — tension built through systems, not scripts
Objectives that enforce separation — coordination under paranoia
The entity learns — its deception improves during a match
WHO IS THIS FOR?
Players who loved the social horror of:
Among Us (but want it embedded in gameplay, not voting)
Lethal Company (but want the fear focused on each other)
Phasmophobia (but want something that listens back)
If you've ever looked at your friend's character and thought "Is that actually them?" — this game was made for that feeling.
IMPORTANT
This game requires 2-4 players with voice chat. There is no single-player mode.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 20人 | 最終観測:2026年8月29日 08:21(29日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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