GAME DETAIL
Megashootsplosion
A fast, physics-drunk arena shooter that never stays the same. Throw your gun to reload, wall-jump to stay alive, and stack chaotic upgrades until fights get gloriously out of hand. Duel 1v1 or brawl up to 4 players across 8 modes.
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Steamの詳しい説明を読む
MEGASHOOTSPLOSION
A fast, physics-drunk arena shooter where the fight keeps changing under your feet. Start simple. Do not stay simple.
You spawn with a clean loadout and a fair fight. Then the upgrades start stacking. Bouncing projectiles, absurd knockback, extra air time, momentum that flings you across the map, and a tidy little duel turns into beautiful chaos. Every match writes its own rules as it goes.
THROW YOUR GUN TO RELOAD
There's no reload button. When you're empty, you chuck the gun at the other guy. It hurts if it lands, and a fresh one drops into your hands a second later. Some upgrades even trigger off the throw itself, so your empty mag becomes a weapon and a plan.
MOVE LIKE YOU MEAN IT
Sprint, slide, and wall-jump all flow into each other. Slide-jump to keep your speed, kick off a wall to change the angle, and stay a moving target. In this game, footwork is half the gunfight.
LOSE A ROUND, GET STRONGER
In Upgrade Battle, the loser picks an upgrade that sticks for the rest of the match. Falling behind doesn't bury you. It hands you the tools to swing back. Upgrades combine in ways nobody planned, and no two builds feel the same.
PICK YOUR POISON. 8 MODES.
1v1 Duels
Upgrade Battle: Loser picks an upgrade each set. First to 3 sets takes it.
Loadout Battle: Build your starting kit, then throw down.
Chaos Randomizer: Random items every set. Adapt or die.
Gun Game: Score a kill with every weapon tier to win.
Quick Duel: No gimmicks. Pure aim, first to the target.
Up to 4 Players
FFA Deathmatch: Everyone for themselves. First to the kill target.
Team Deathmatch: 2v2, first team to the number.
Last Man Standing: No respawns. Be the one left standing.
Quick to pick up. Ridiculous once it gets going. Grab a friend and find out how weird one match can get.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 11人 | 最終観測:2026年8月29日 21:19(27日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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