GAME DETAIL
COALCOM: Power Station
Pressure climbing. Drum level dropping. Three alarms and the TSO wants more power. If you trip the plant, everyone notices — the news, your boss, that guy who named his cat after a substation. You got hired because your resume said "worked with computers." Keep the lights on. Keep your job.
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Steamの詳しい説明を読む
COALCOM: Power Station Operations Terminal
You're the new operator at Riverside Coal Power Station.
Your predecessor, Earl, was three weeks from retirement when he decided to test whether the plant could run itself while he napped. It could not. Two city blocks were evacuated. You got hired because your resume said you "worked with computers."
Your training lasted four hours. Chuck, the plant supervisor who smells of diesel and disappointment, pointed at gauges and said: "Keep pressure at 165 bar. Too low, no power. Too high, boom. Keep water between 40% and 60%. Too low, tubes overheat. Too high, turbine gets wet. Wet turbines are expensive."
Then he handed you a coffee-stained manual from 1987 and left.
Now you're responsible for keeping the region powered. The grid operator calls every few hours with new demands. Equipment breaks. Systems cascade into each other. If you trip the plant, everyone notices — the news, your boss, that guy who named his cat after a substation.
Keep the lights on. Keep your job.
What you do
Manage boiler pressure, drum water level, coal feed, and cooling while responding to grid demands and equipment failures in real-time. Change one thing, watch three others respond. Make decisions fast when faults cascade.
The game
10-shift campaign with progressive difficulty
Controls unlock gradually (Shifts 1-5)
Equipment degrades, you choose what to repair
Graded A-F on performance
Continuous Mode unlocks after Shift 5 (endless operation, see how long you last)
21 types of equipment faults
Systems interact—pressure affects power, drum level affects steam, failures cascade
The aesthetic
Authentic 1980s green phosphor CRT terminal. Character-based interface. Keyboard controls. The kind of screen that gave operators eyestrain but kept plants running for decades.
You will fail when
Pressure spikes. Drum level drops. Multiple faults hit simultaneously. You panic. The turbine gets wet (expensive).
By Shift 10 you'll either feel competent or understand why Earl took that nap.
This is not
A realistic power plant simulator (it's a game)
Factorio-style building (you operate fixed systems)
Forgiving (mistakes cascade, trips end your shift)
DEMO
Campaign Shifts 1-4 + 20-minute Continuous Mode sessions
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 5件 取得:2026年9月7日 11:05
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 19:41(36日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 32人 | 最終観測:2026年9月7日 02:30(19日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。