GAME DETAIL
PolyTown
PolyTown is a modern, low poly city building game. Zone areas for residents and businesses, connect them and build services and utilities to keep your citizens satisfied. But don’t get too comfy, if you don’t do your job well, people will make you pay the price.
このゲームについて
Steamの詳しい説明を読む
PolyTown lets you build the city both you, and your people, desire. Do you think building another landfill is a better solution than increasing the quality of city schools? Well you can go for that, just make sure that you, as the mayor, haven’t promised the opposite. Your city will be built on compromises: the wealthy will gladly replenish your treasury as long as you keep them satisfied, helping you provide services to the whole city. But what truly matters during elections is the large group of workers living on the edge of poverty. How will you balance their needs?
Zone your city
To keep things running smoothly, your city must be planned in advance. Decide where residents can build their houses, where shops open, and where factories appear. Zoning helps you prevent citizens from getting sick near polluting industries, ensures that shops have enough customers, and factories can deliver their goods on time.
The chair is hot
If you think that your citizens are doing well, maybe you have nothing to worry about. People won’t demand change if everything is okay, but from time to time, things will happen. Local hospitals will be overcrowded due to a disease spread through polluted water, or a prolonged period of high unemployment may hit the city. Events eventually occur.
But do not despair: pledges are a tool that could help you during your electoral campaign if you’re not sure you’ll be re-elected. If you successfully promise to create more jobs during your next mandate, you might just keep going. But failure after failure will make it harder to stay afloat, and you may ultimately need to look for another city, or another job entirely.
The bigger, the needier
In small cities, citizens aren’t very demanding, you can keep them happy with stable access to water and electricity. But running a big city is something else. Even lower-income groups will eventually expect good education and healthcare. But this is the only way to have big infrastructures in the city, universities and hospitals are far too expensive for a small town.
No traffic simulation
Just this once, you’ll be relieved of managing traffic (we assume that citizens will be smart enough to move closer to their jobs, or change them, if distance is too great). But that doesn’t mean transportation is useless. Services still need to be accessible from far away, and public transport will help you with that.
Do you only have the budget for one high school but still need to serve a distant residential area? Add a bus line that will bring students to school. Citizens may also explicitly demand access to public transportations (afterall they still need to get to work).
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 219人 | 最終観測:2026年9月7日 07:44(19日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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