GAME DETAIL
Mythic Lunar Ascendant
A Chinese Ancient Style Turn-based RPG | Fictional Mythological Cultivation Theme The game features a thrilling combat system, a deep cave mansion management system, a culturally rich ancient-style working system, and a humanity-challenging divinization/darkening system.
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Ancient-Style Work: The Mortal World Is All About Cultivation
Urban Life Experience
Leave the cave mansion to work as a "Chang'an West Market worker"—by day, copy scriptures at "Moyun Studio" (earning spirit stones and gaining insights); in the evening, play the pipa at "Shuiyue Tower" for extra cash (unlocking hidden storylines); late at night, help an old farmer drive away "field mice gnawing on spiritual roots" (triggering side quests).
Integration of Solar Terms Culture
Fly kites at "Qujiang Pool" during the Spring Equinox (with a chance to obtain the "Spring Breeze Talisman"); make dumplings at "Zhongnan Mountain" during the Winter Solstice (restoring the entire party's status). Each limited-time activity for a solar term hides Chinese folk custom easter eggs (e.g., embroidering pouches to gift to NPCs during the Qixi Festival to increase favorability).
Closed-Loop System for Work Rewards
Earned spirit stones can be used to buy magic treasures, hire guards, or donated to the "Cihang Abbey" in exchange for "Merit Value." The higher the Merit Value, the more likely to trigger "Heavenly Dao's Gift" events (e.g., immortals guiding breakthroughs), but it may also attract the attention of "hypocrites"...
▌ Divinization/Darkening: A Single Thought, Eternal Consequences
Moral Balance System
Every choice is labeled with "Heavenly Dao Tendency" (e.g., "Spare a little demon stealing spiritual grass" +1 Good) and "Human Desire Tendency" (e.g., "Take a demon pill to save villagers" +1 Evil). If the values cross the threshold, it will permanently alter Luo Hongxue's appearance (a moon mark appears between the brows when divinized, eyes turn crimson with flames when darkened) and her ability tree.
Materialization of Heart Demons
When the "Heart Demon Value" fills up, the "Mirror Illusion" is triggered—confront the most feared obsessions in your heart (e.g., "people you failed to protect," "memories of betrayal"). Defeating it grants exclusive divine abilities; losing traps you in a permanent "Demonized DEBUFF."
Multi-Ending Truth
5 main endings (Divinization/Demonization/Hermitage/Fallen Mortal/Chaos) + 12 side quest conclusions, with no "standard answer"—you can be the cold "New Lord of the Moon Palace" or a "Lost One" wandering the mortal world with regret, but every ending is met with an NPC's sigh: "You ultimately chose the hardest path."
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プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
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2件以上で集計 直近7日選択した期間に観測データはありません。
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| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 100人 | 最終観測:2026年9月7日 08:39(19日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
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