GAME DETAIL
A Life I Couldn’t Feel
A first-person psychological horror game where survival means enduring a divine trial designed for you to fail. One passage, no saves, no combat — only the darkness, the dangers, and the gods who want you dead.
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Steamの詳しい説明を読む
The gods have cast their judgment upon you.
You were given a life. Warmth. Opportunity. Love.
And yet you could not feel it.
For that, your soul is condemned to the depths of the underworld — not for wickedness, but for something the gods consider far worse: ingratitude.
Yet a sliver of fate remains. One final chance to escape damnation.
Reach the end of this passage… or be lost to darkness forever.
About the game
A Life I Couldn't Feel is a first-person psychological horror game set in a divine underground trial. You play as a condemned soul who must navigate a single, linear passage filled with traps, pursuing creatures, and environments designed to break you.
There is no combat. No checkpoints. No saves. No menus. The only way out is forward — and the gods who put you here are hoping you never make it.
Gameplay
Survive through observation, timing, and movement. The passage hides its dangers until it's too late — and not everything that can kill you is obvious. You cannot fight back. You can only read the environment, learn from death, and push forward.
Every corner was designed to kill you. The remains of those who came before tell you everything you need to know about your odds.
Completing the passage takes roughly 30 minutes.
Getting there will take considerably longer. Most players die at least 10 times before seeing the end. Each death sends you back to the very beginning — no exceptions, no shortcuts.
That is not a bug. That is the trial.
This game is not for everyone.
If you are looking for checkpoints, combat, or a forgiving experience — this is not it. If you want something punishing, atmospheric, and genuinely rewarding to beat, read on.
Features
One level. No saves. No mercy.
A single brutal passage — reach the end or return to the beginning
Dangers you won't see coming
The passage has its own rules — discover them, or die learning them
Gods who want you dead
Divine voices taunt you as you run — they built this place for you to fail
No combat, no weapons
Run, avoid, and survive — fighting back is not an option
Photorealistic visuals
Unreal Engine 5 with Megascans assets and cinematic lighting
Stripped to the bone
No menus, no settings, no UI — nothing between you and the trial
Playtime: ~30 min to complete · Single level, no saves · First-person · Keyboard & mouse only · No settings menu · Contains AI-generated narration
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月21日 06:05(36日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 12人 | 最終観測:2026年8月20日 04:06(37日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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機能カテゴリ
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