GAME DETAIL
Labyrinth of anxiety
You are trapped in a labyrinth of identical rooms that repeat endlessly. The goal is to find the right door and move forward before anxiety consumes you. Every decision matters... the labyrinth doesn't forgive mistakes.
このゲームについて
Steamの詳しい説明を読む
You are trapped in a labyrinth made of identical rooms that repeat endlessly. There are no maps. No references. Only decisions.
Your objective is clear: advance floor after floor until you find the exit before anxiety completely consumes you.
How the Game Works
Each floor consists of a central room with 4 doors. When you cross a door:
You may advance to the next floor.
You may remain on the same level.
You may enter a safe room.
To leave each floor, you must find a hidden key located somewhere within the rooms.
The key’s location changes dynamically every time you enter a room, adding uncertainty and replayability.
Once you obtain the key, you must choose correctly between the remaining doors to progress. A wrong decision can push you backward and cost you progress.
Anxiety System
Anxiety is a core gameplay mechanic.
It increases progressively over time.
It temporarily decreases when you find certain objects.
It is reduced inside safe rooms.
If anxiety reaches its maximum limit, the run ends.
There are no physical enemies or traditional combat. The pressure comes from time, repetition, and constant uncertainty.
Progression and Structure
The game consists of progressing through multiple floors of the labyrinth.
There is only one ending.
There are no branching narrative paths.
There is no manual or automatic save system.
Each run must be completed in a single session.
The average playtime is approximately 1 hour, depending on the player’s decisions.
Key Features
First-person exploration.
Progression system based on strategic door selection.
Anxiety management mechanic as a fail condition.
Dynamic key placement with variable positions.
Safe rooms that reduce anxiety levels.
Minimalist and oppressive atmosphere.
Atmospheric soundtrack designed to intensify tension.
Short but intense psychological experience.
What Kind of Experience It Is
Labyrinth of Anxiety is a psychological experience focused on tension, repetition, and decision-making under pressure.
It is designed for players who enjoy introspective, minimalist, and emotionally intense experiences.
It is not an action or combat game.
It is a game about moving forward… even when everything looks the same.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 66.67% / 3件 取得:2026年9月8日 17:29
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月21日 11:30(34日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 9人 | 最終観測:2026年9月7日 19:27(17日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。