GAME DETAIL
Frontline Marshal
A real-time World War II strategy game at division scale. Command the USA, Germany, the Soviet Union or France on the real ground of Europe. Break through, close the pincers and encircle whole armies, or hold your line when the enemy tries the same.
このゲームについて
Steamの詳しい説明を読む
FRONTLINE MARSHAL is a real-time strategy game of World War II, fought at division scale on the real ground of Europe. Take command of the USA, Germany, the Soviet Union or France in the great battles of the war, each starting with every division where that day's staff maps put it. Then change what happened.
Hold the Soviet Union together in 1941, where Stalin lost whole armies in German pockets. Close the ring at Kursk in 1943, where the real German pincers never met. Drive the Americans into Germany sooner than they really got there.
Close the ring
Encirclement decided the war's biggest battles. Find the weak points on both sides of an enemy army, break through, and swing your spearheads round until they meet behind it. That is a pincer movement, and the ring it closes is an encirclement.
Inside the ring, no supply gets through. Trapped divisions run dry and cannot rebuild their strength. Cut off for long enough, a broken division surrenders and its men march into captivity. Close one pocket and a whole army is gone.
And the enemy can do it to you. Watch your flanks, keep a reserve, and know when to fall back before the ring closes.
Key features
Play any side. The USA, Germany, the Soviet Union or France, against a computer opponent.
Campaigns. Fight through the war as the USA, Germany or the Soviet Union, with goals measured against what really happened.
Real history. Starting positions read by hand from the German and American staff situation maps of the day.
Real ground. Europe built from real elevation, forests, towns, rivers and roads. Hills, forests and towns give cover. Roads are fast. Rivers slow a march, and an attack across one loses half its punch.
Weather and seasons. Mud bogs down trucks off the road. Winter snow slows everyone.
Orders, not micromanagement. Assault, Probe, Advance to contact, Hold, Delay, Disengage or Forced march. A division told to Hold digs in over several days.
Supply counted in days. A division that runs dry can no longer attack.
Breaking point. Hit a division in the flank and it breaks faster. A broken division routs for its own lines and rallies only once it recovers.
A living front. The front line is drawn live from who holds the ground, under fog of war. Pause at any time, or speed the war up.
Multiplayer: head-to-head 1v1 is in testing. Follow the game to hear whether it makes launch.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。