GAME DETAIL
Umbral Coterie
A dark medieval city simulation with procedural generation and emergent storytelling. Play as a vampire and observe, befriend, manipulate, and betray hundreds of fully simulated citizens as they live, work, scheme, and die around you. Shape bloodlines and uncover the forces moving beneath the city.
このゲームについて
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You arrive in a living medieval city on the cusp of a new century. Somewhere in its alleys and almshouses, older powers are moving.
Umbral Coterie is a dark, character-driven city simulation built on procedural generation and emergent storytelling. Every citizen — from the drunken thatcher to the cardinal's bastard son — has a name, a family, a faith, four humors balanced uneasily in their blood, and a daily routine that unfolds whether you watch or not. Befriend them. Bleed them. Bury them. The city remembers.
There are no scripted quests. There is only the city, the shadow it casts, and the consequences of standing in it.
Key Features
A Living Medieval City: Hundreds of citizens with full personalities, occupations, relationships, faiths, and schedules. They wake, work, drink, pray, gossip, fall in love, fall ill, and die.
Emergent Storytelling: No two playthroughs tell the same tale. Every marriage, murder, plague, and betrayal is generated from the simulation itself. The chronicle of your city is written as you play.
Procedural Generation: Streets, families, bloodlines, and histories are forged anew each game. A different London. A different rot. A different ruin.
Something in the Dark: The city is not alone. Sinister forces older than the throne move beneath the surface, and the deeper you look, the more they look back. Discover them on your own terms — or stumble into them at the worst possible moment.
The Four Humors: Personality is not a stat sheet. Each soul is shaped by sanguine, choleric, melancholic, and phlegmatic humors, inherited from parents and shifted by trauma. Compatibility, ambition, and madness all emerge from the blood.
Medieval Authenticity, Gothic Imagination: Period-accurate names, occupations, social classes, and faith, twisted by something rotten beneath the surface. Tudor London as it was — and as it never was.
Consequence That Lingers: Citizens remember. Families remember. The town's chronicle remembers. A sin committed in winter may not be repaid until a generation has died.
Watch the City Breathe A fully 3D orthographic world you can orbit, zoom, and pan. Follow a single soul through their day, or pull back and watch the whole city move at once.
The Long Game
This is not a game about winning. It is a game about what you leave behind when the candles are finally snuffed out. A bloodline. A legend. A city in ashes. A name whispered in the dark. A single grave no one will ever find.
Pull the strings. Or cut them.
Something is waiting.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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