GAME DETAIL
Green Light District
Green Light District is a top-down traffic management sandbox where you design road networks, control vehicle flow, and grow a city one trip at a time.
このゲームについて
Steamの詳しい説明を読む
Lay roads on a grid and connect spawn points to destination garages. As your city grows, new buildings appear organically across the map: shops, restaurants, malls, and landmarks. Route traffic past them to earn bonuses, but only busy roads activate them, so where you build your network matters as much as how much you build.
Vehicles follow roads autonomously, but they're not smart. They go straight unless something stops them. Place directional signs to steer vehicles toward their destinations, stop signs to manage busy intersections, and traffic lights to control competing flows. A stuck vehicle earns nothing. A gridlocked intersection earns less than nothing.
Every so often, a new building appears somewhere on the map with a gold highlight: a City Event. Every vehicle that passes it while the countdown is running earns a bonus instead of the normal structure payout. Extend your roads to reach it, redirect traffic with a well-placed sign, or miss the window entirely. Your call.
Upkeep never stops. More vehicles, more complexity, more split-second decisions. Manage your cash flow, untangle gridlocks before they spiral, and keep every lane moving. Or go bankrupt trying.
Features:
Freeform road building on a procedurally expanding grid
Autonomous vehicle AI with realistic gridlock behaviour (gridlock is a mechanic, not a bug)
Three vehicle types (Small, Medium, Large) with different speeds, patience, and trip payouts
Traffic controls: directional signs and traffic lights
Structures that appear organically across the city that pay a bonus to every trip during a short countdown window, rewarding fast routing decisions
Open-ended sandbox with scaling difficulty and a single loss condition: bankruptcy
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月27日 23:39(31日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年8月26日 11:41(33日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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