GAME DETAIL
律陀斯意志
Ludos Will is a 2D Roguelite tower defense game with high-quality anime-style art. You deploy Sentinels and turrets to build defenses across dynamic maps, fending off Human Resistance assaults to guard your core objective.
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Ludos Will
Ludos Will is a 2D Roguelite tower defense game featuring high-quality anime-style art. Step into the role of a Divine Throne Guardian, build your defenses on dynamic battlefields, tear through the lies of the gods through fragmented storytelling, and define your own justice with strategy and choice.
【Core Gameplay: Infinite Reinvention of Tower Defense Strategy】
We have discarded the tedious experience of pure stat stacking in traditional tower defense games, deeply integrating the random freedom of Roguelite mechanics with the strategic depth of tower defense to deliver a completely unique battlefield experience in every run.
Dynamic Battlefield Construction
Each battle features a brand-new battlefield drawn from a randomized map pool, completely breaking the mindless gameplay of fixed formations and forcing you to rethink your tactical layout in every single run.
Dual-Core Defense System
Master dual-line operations between the flexibly upgradable, deeply strategic Divine Guardians and the position-locked, clearly role-defined Defense Turrets. Integrating blocking and redeployment mechanics with classic tower defense upgrade trees, you can forge an impenetrable ironclad defense line, or execute extreme battlefield micro-maneuvers with redeployable units.
Multi-Dimensional Resistance Gameplay
Three core damage types – Might, Arcane, and Psyche – paired with corresponding resistance calculations, ensure enemies are never just simple health bar targets. With a diverse roster of unit types including shield-bearing infantry, ranged mages, healing clerics, and flying units, every wave of attacks is a tactical puzzle to solve with your strategy.
Per-Run Reset + Long-Term Progression
All temporary progress is reset upon defeat in a run, preserving the high-stakes challenge of Roguelite gameplay. Win or lose, you will earn Source Essence, the permanent out-of-run currency, to unlock new Divine Guardians, Defense Turrets, and the Sanctuary Tech Tree, constantly breaking through your combat power ceiling with every cycle.
【Innovative Experience: The Trial System That Eliminates Tower Defense "Dead Time"】
Addressing the long-standing pain point of traditional tower defense games – where players can only idle and watch the battle unfold once their setup is complete – we have pioneered a built-in diverse Trial gameplay system, ensuring every minute of your tower defense experience is filled with action and strategic decision-making.
Trials are divided into three categories aligned with Might, Arcane, and Psyche, corresponding to three core gameplay experiences: strategy, emulation, and reaction. The system is easy to pick up, but incredibly difficult to master.
You can choose to play the Trials yourself to earn rare gear and currency; dispatch your Divine Guardians to complete them automatically to increase their skill levels, with success rate calculated based on character stats; or skip the segment entirely – though this will drastically reduce your overall team strength, and may lead to a failed run on higher difficulties.
【In-Depth Build Crafting: Boundless Freeform Playstyle Progression】
Every Divine Guardian boasts infinite progression potential, completely moving away from fixed-template stat-based progression.
Freely Switchable Three-Branch Skill Trees
Three skill branches – Might Seal, Arcane Seal, and Psyche Seal – correspond to the Might, Arcane, and Psyche attributes respectively. With a system of one active skill paired with two passive skills, you can build a critical-hit focused Berserker, a spell-slinging Archmage, or even a Psyche Master that balances support and crowd control.
Randomized Prize Build System
During each run, you can acquire a vast array of mechanic-driven and stat-based Prizes, which can be freely equipped to both Divine Guardians and Defense Turrets. Equipping different combinations on different characters will push your entire team toward entirely distinct playstyles.
Unrestricted Attribute Allocation
Characters earn free attribute points with each level up, allowing you to adjust their three core attributes at any time based on battlefield needs, to adapt to different skill builds and truly deliver a one-of-a-kind progression experience for every player.
【Immersive Storytelling: A Dystopian Epic of Shattered Faith】
We reject black-and-white binary storytelling, and combine visual novel (AVG) elements with combat cinematics to deliver a profound exploration of the clash between differing standpoints and the very definition of justice.
【Audio-Visual Experience: Anime Aesthetics with Striking Contrast】
Boasting a high-quality anime art style, the game features ten meticulously crafted, distinct Divine Guardians, brought to life on the battlefield with fluid Spine 2D skeletal animation.
Immersive Audio System
Dynamic BGM that shifts by chapter and combat state, paired with precise character voice lines and impactful hit sound effects, fills every clash on the battlefield with deep immersion.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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