GAME DETAIL
PixelWehr
Shoot down incoming missiles before they tear apart your pixel city, where every pixel can be destroyed. Draw your own buildings and missiles, arrange them into story acts with your own dialogue, and publish it all to the Workshop.
このゲームについて
Steamの詳しい説明を読む
PixelWehr takes the classic arcade defense game and builds a whole workshop around it. Everything you're protecting is made of pixels, every one of them can be blown off, and all of it can be redrawn by you.
The rules take about five seconds to learn. Missiles fall on your city, and you shoot them down before they land. Staying alive takes a lot longer. Waves start overlapping, you can't cover the whole skyline at once, and you end up picking which buildings you're prepared to lose. Nothing here pops out of existence when it's hit either. A near miss takes a corner off a roof, the next one opens a hole through the middle, and what's left of a tower after a long run is a record of everything you failed to stop.
The game comes with a campaign of hand-built acts to work through, and it also comes with the tools those acts were made in. You can draw your own buildings and skylines a pixel at a time, design the missiles that come down on them, arrange your levels into acts with a difficulty curve you set yourself, and publish any of it to the Workshop. Almost everything that ships with the game can be opened up, taken apart and changed.
Key Features
Fully destructible pixel environment: Damage is dealt pixel by pixel. Buildings crumble in the shape of the hits they take, and nothing rebuilds between waves, so whatever gets through is gone for good.
Pixel Editor: One editor for everything in the game. Draw buildings, skylines, portraits, banners and missiles pixel by pixel, or import your own drawings, pixelate them and work from there. Anything you make can be dropped straight into a level and blown apart like the rest of it.
Act Editor: Arrange your levels into story acts and write the story that runs between them, with your own dialogue and your own character portraits. Set the progression, the star ratings and the difficulty curve yourself. It's the same editor the campaign was built in, not a cut-down version of it.
Steam Workshop: Everything you make in game can be published — buildings, missiles, levels, whole acts — and everything other players make is one click away.
Play at your own pace: Quit whenever you want. The game remembers the wave you were on and the state your city was in, so a long act doesn't have to be finished in one sitting.
Soundtrack: music by Ghostfeeder .
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月2日 04:12(27日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。