GAME DETAIL
Unspoken
Unspoken is a turn-based strategy RPG game set in a world ravaged by corrupting forces. Build your characters, survive battles, explore untold secrets. But never look back.
このゲームについて
Steamの詳しい説明を読む
Unspoken weaves tactical and strategy games and dungeon crawling mechanics together to craft an intense, twisted adventure. Build your characters, survive battles, explore untold secrets. But never look back.
Make your choices, make your peace.
From the variety of enemies to shifting battlefields and weather effects, battles are fertile grounds for developping strategies and tactics to escape death. Goals can change, side objectives can be followed or abandonned depending on how well (or badly) you fare.
Every battle offers its share of challenges, and losing is not always a dead end.
There are over 30 unique characters to recruit on this journey, and you will need every last one of them.
When a character reaches 0 health, they die. And there is no coming back. There is no way to bring back a lost comrade. The survivors must carry on.
But death is not a set back. It is an integral part of what makes each journey special. Events, dialogues, special interactions... There are a lot of ways to cope with loss.
Facing the Abyss takes a toll on one's mind. Morale is as important as physical health.
Characters celebrate victories, and mourn losses. They develop fears and traumatisms ; and it is up to you to try and keep them sane.
Character's psyches are part of how they feel as units: each has unique traits and hidden secrets to uncover.
Decisions you make will affect them throughout. Some might even leave the party...
Unspoken is tailored around one rule: there is no realoading save files. Each choice is set in stone, so think carefully before frenetically kiling every last person in your way. You never know how it can affect the world.
Don't worry, game overs do not reset the campaign. But they come with a little surprise...
Battles are skirmishes in a war for survival. Characters do not fully heal afterwards, both physically and mentally. They may need to rest, or even consume something to quickly recover.
Items break, and consumables have limited uses.
Managing resources for the group is a constant effort. Do you let a strong unit rest at camp for a difficult battle, or do you use some of your precious gold to refresh them? Do you plan ahead to have them ready for the big conclusion?
Know that whatever your choice, there is no path to victory without sacrifice.
Unspoken is not only about fighting battles. There is a world to travel. People to meet, treasures to acquire, occult secrets to uncover, and many more.
Chapters take on the form of a roadmap, from the starting position to the chapter's conclusion. What you chose to explore in-between depends on what you are willing to risk to gain better rewards. Rest at a camp to heal, or take on a suspicious group of cultists to maybe recruit someone?
You can also send a delegation to a remote location while the main group progresses, but it means less units at your disposal in case anything happens...
A boss is not only a unit with better statistics and gear. The battle is tailered around it.
Changing battlefield, rule-breaking actions, phases, there are many ways a boss can pose a real challenge to an unprepared party.
Some of them may even grow to gargantuan sizes.
Each character can be equipped with two weapons to switch between, an outfit, a mount, an accessory and a consumable.
This loadout define what kind of ability they will learn in battle. Progress in axe mastery and learn axe-related skills. Or mount a beast and learn more about cavalry.
Characters start with innate preferences, strengths and weaknesses, but your playstyle will define the direction they take.
The one thing that you cannot change is their innate ability: a very important ability that greatly influences their playstyle.
Sprinkle on top of that a few hidden secrets and the mental strain accumulating, and you have an infinity of possibilites to pick from... or to use as best you can in the middle of a harduous venture.
Characters will grow closer as they interact and fight side by side.
There are many boons to having a tightly-knit group of travellers: in-depth dialogues about everyone, rewards, events, even some side quests, without forgetting a neat boost in battle.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 34人 | 最終観測:2026年9月2日 07:46(27日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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