GAME DETAIL
The Undercut: Racing Manager
Circuits come and go. Sponsors rise and fall. Every season reshuffles the deck. A retro motorsport management sim with physics-driven races, procedurally generated tracks, and a dynamic world that never plays the same way twice.
このゲームについて
Steamの詳しい説明を読む
Your team. Your calls.
A motorsport management sim set in the early 90s. Dense UI, deep systems, races you actually watch.Run Your Team
Sign drivers — but scout them first. Stats are hidden until your scouting department reveals them. Drivers carry personality traits: tyre whisperers, late brakers, hot heads. A cheap signing with red traits is no bargain.
Grow your own talent through the Driver Academy. Loan juniors to feeder series for real seat time. Promote them when they're ready.
Build your car part by part. Every component has variable quality and can carry hidden traits — Overweight, Low Drag, Ground Effect. You discover them by running the car. Practice is detective work.
Negotiate sponsors and suppliers against the AI grid. Miss your sponsor's targets and they walk. Partners set expectations every race — your results decide whether they stay.Watch It Play Out
Races run in real time on a physics-driven 2D engine. Dirty air. Drafting. Tyre temperature. Engine failures. Dynamic malfunctions mid-race.
Call the pit stops. Pick the compounds. Push a damaged engine or play it safe. Watch broadcast-style replays of key moments. Or simulate at max speed and manage through data.A World That Moves
Every career is procedurally generated — 500+ drivers, fictional constructors, ~35 car manufacturers, 70+ circuits, 10+ simulated series across the world.
Circuits hold contracts with the series. A booming economy brings new races. A lost TV deal kills one. Sponsors sign and leave based on results. Engine suppliers enter the market, compete for teams, and follow global trends.
Two feeder series run underneath the main championship with shared drivers, shared brands, and real results. Seven more series — touring cars and GT — are simulated across the world with their own grids, seasons, and champions. The world doesn't wait for you.Make It Yours
In-game Circuit Editor — draw tracks freehand or trace from an image. In-game Mod Editor — replace teams, drivers, sponsors, build full calendars, create scenarios.
The game ships with fictional series and content. The mod tools let the community build whatever they want on top of it.Also
Full localization: English, French, German, Spanish, Italian, Brazilian Portuguese
Community language packs supported
Steam Deck compatible
Voiced tutorial
Windows, Linux, macOS
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 85.42% / 48件 取得:2026年9月22日 07:47
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 45人 | 最終観測:2026年9月8日 19:20(16日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 468人 | 最終観測:2026年9月2日 09:11(23日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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