GAME DETAIL
献祭浮木!我无限复活!(魔王传说)
A unique fusion of Roguelike, Deckbuilding, and Tower Defense! Play as the Reborn Demon King, deploy Chibi-style units, and use strategic Talent Cards to conquer the continent. Featuring the innovative "Story Card" system for uninterrupted combat.
このゲームについて
Steamの詳しい説明を読む
[Core Gameplay]
The game features a Roguelike-Tower Defense hybrid, primarily drawing inspiration from three titles: Slay the Spire, Brotato, and Arknights. It follows a spire-climbing style Roguelike challenge where players select talents after each battle. Players can deploy and strengthen operators, choosing talent cards to enhance their build—including Defense Cards, Attack Cards, and Special Cards.
Players must find the optimal solution among various operator characters based on the battlefield situation, constructing unique combinations to counter enemy assaults. Additionally, players can actively attack enemy spawn points to strike back.
[Characters and Progression]
Players take on the role of the Demon King, embarking on a journey across the continent. Failure does not mean permanent death; instead, players are "reborn." Each rebirth allows players to strengthen themselves based on their performance in the previous run. The game features multiple BGM tracks that switch according to the scene. The art style is primarily 2D anime-style illustrations, while the in-game character sprites are designed in a "chibi" (Q-version) style.
The "Rebirth" mechanism creates a complete growth loop. The chibi characters, paired with dynamic background music, provide a comfortable strategic environment for both visual and auditory senses.
[Unique Narrative Experience]
Players receive a "Story Card" upon clearing a stage, allowing them to choose when to watch the plot unfold. This ensures that the flow of intense gameplay is never interrupted by sudden, lengthy story segments. While players can view the story at any time, there may be a mandatory 2–3 second narrative beat after clearing a stage to ensure players know who they are fighting, preventing a total loss of immersion or mindless combat.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 8人 | 最終観測:2026年9月2日 10:16(22日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
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