GAME DETAIL
Layer Defender
The cyber threats are swarming. The vegetables are ready. Defend your layers, build your Salad Squad, and survive escalating waves of cybersecurity chaos in this isometric horde survivor.
このゲームについて
Steamの詳しい説明を読む
The network is under attack. Only the Salad Squad stands between order and total system failure.
Layer Defender is a single-player isometric horde survivor built in Unreal Engine 5. Phishing schools, Ransomware juggernauts, and elite Cyber Ninjas flood the arena in escalating waves. You auto-fire. You dodge. You choose your upgrades wisely — and sometimes you make desperate decisions that cost you dearly.
Build your squad. Sacrifice your layers.
You start as the Onion — balanced, resilient, and built around the art of layered defence. Seven layers stand between you and oblivion. But those layers are also your lifeline to something more. Sacrifice them between waves to deploy a Special Support Module — a teammate with abilities that can turn the tide.
Carrot sniffs out cloaked Rootkit threats before they reach you. Chili brings increased fire damage and chaos. Garlic slowly restores your defensive layers over time. Pumpkin absorbs punishment that would flatten anyone else. Tomato leaves acid wherever it goes — and slows anything caught in it. Considers this a feature, not a bug.
Onion plus three squad slots per run. Choose who you trust with your survival.
Every layer counts.
Layers aren't just a health buffer — they're your post-wave recovery mechanic. The more you sacrifice for squad power, the less health you recover at wave end. Push too hard too fast and you'll limp into the later waves on fumes. Survive long enough and layers are fully restored before boss fights. If you make it that far.
Upgrade. Adapt. Survive.
Between every wave, choose one of three upgrade cards — incendiary rounds, piercing bullets, emergency revives, or a dozen other options that change how your run plays out. No two runs play the same way.
Explore varied environments.
Fight through distinctly different arenas — warehouses, airports, temples and more. Each environment brings its own layout, chokepoints, and interactive elements. Doors, switches, and the architecture itself become part of your strategy.
Features:
Isometric horde survival with wave-based escalation
6 playable characters — each with 2 active abilities and a unique passive
Layer sacrifice system — strategic tradeoffs every wave
12+ In-run upgrade cards
30 persistent progression upgrades
Cyber threat enemy roster — Phishlings, Rootkits, Ransomware, APT Stalkers and more
Varied environments with interactive elements
Built in Unreal Engine 5
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年8月27日 05:30(28日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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