GAME DETAIL
Vindobona
A top-down action-adventure in a Slavic-folk world grown over a ruined Roman town. A child is taken beyond the walls, and getting them back is not the end of it. Choose one of three travellers, follow the roads beyond the walls, and walk them to their ends.
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Vindobona
Vindobona was Roman once. Its walls still stand, its people are Slavic, and beneath it lies a wound in the world. When a child goes missing, somebody has to walk the roads the town stopped using — and bring them home.Three Travellers, Three Ways to Fight
Each traveller has a personal quest and a unique weapon upgrade.
Aisulu fights on the move with her Hunting Bow — aim independently as you run, and Twirl out of trouble.
Vlastimir places each Blunderbuss shot where it will burst, then Shoulders his way through whatever is left.
Ambroz channels a beam through his Staff, and can Melt: turn to liquid and slip through bodies, rocks and inner walls.
A world that remembers
16 levels across four regions — forest and fen, graveyards and ossuaries, cracked drylands, and what lies below.
Over a dozen bosses, among them one you can never hurt and a funeral procession you can only survive.
Over 30 creatures waiting in the wilds, each with its own way of coming at you.
A living town — named townsfolk with their own routines, a tavern, a forge and market stalls, and a Town Ledger where your coin keeps the town standing.
Death is not a reset. You wake in the last safe place you reached; your cleared rooms, coin and upgrades are where you left them.
Grow your weapon — pick upgrades as you clear levels, and follow a personal quest to its signature form.
A map that fills in as the townsfolk name places for you, and a bestiary written as a record of what you have witnessed.
Also
Keyboard-and-mouse and full controller support, with live rebinding for both.
Original soundtrack by a human composer.
Single-player and entirely offline. Combat contains no blood or gore.
Credits
Illustration by introlocifer and Prayogaardip
Music by Keith Knight
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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