GAME DETAIL
Action & Automation
Fight directly as a Commander in a 2D side-scrolling action-RTS while Flux and Forge build systems that keep working—and Shade infiltrates and disrupts the enemy. Gather physical Nuts and master three asymmetric machine species.
このゲームについて
Steamの詳しい説明を読む
Fight Directly. Build Systems That Keep Working.
Action & Automation is a 2D side-scrolling action-RTS. Control a Commander on the battlefield while Flux and Forge build systems that produce units, move resources, and keep applying pressure. Shade takes a different route: she has no conventional base and turns infiltration, sabotage, and control into her war machine. Switch between direct combat and strategic decisions as the battlefield changes.
Every battle runs on the tension between action and automation. Lead with your Commander, then rely on drones, belts, modules, factories, and AI units to hold ground, move resources, and attack across multi-height maps with elevators and platforms. As Shade, use stealth and enemy-system pressure instead of building a standard base.
Physical Resources, Real Routes
There is one resource: Nut. Nuts fall from trees and defeated enemies. They are physical pickups on the map, not numbers that teleport into a bank.
Invest Nuts into your Commander, expand Flux and Forge automation, or fuel species-specific tactics. Flux sends Logistics Drones to deliver Nuts. Forge moves resources through conveyor belts. Shade personally picks up Nuts and spends them through combat and Inner Peace.
The pressure comes from positioning, collection routes, build timing, and deciding whether the next Nut should strengthen the Commander on the front line or expand the war machine behind you.
Three Machine Species
Flux - A washing-machine AI who inherited a marketer's faith, searching for vanished humanity through plasma-rifle combat, modular base building, and drone logistics. Flux combines shields, aim upgrades, jetpack mobility, grid modules, fusion, and power routing.
Forge - An unlicensed foreman born from open-source self-assembly — proving humanity through labor, production, and the refusal to need faith. Forge rides treads, wields a flamethrower and wrench, and builds conveyor belts, worker modules, and toy production lines. Keep the factory supplied, assemble a toy workforce, and issue broad WORK/ATTACK orders as the battle shifts.
Shade - A ghost with no attachments who chose stillness over cybersecurity, until responsibility found her anyway. Shade relies on fast personal action, Nano Blade combat, shuriken tools, social engineering, misdirection, and control to slip inside enemy systems and turn their investment against them.
Each species changes how you move, collect, build, upgrade, attack, and lose. They are not cosmetic reskins.
Campaigns And Ways To Play
The story takes place inside Project Babel, a machine-world where humanity has gone silent, commanders improvise meaning from partial orders, and each species believes it has found the right way to survive.
Play three species campaigns across Flux, Forge, and Shade. Each campaign changes how you fight, build, upgrade, and survive.
Campaign: follow three machine species as each one reads the same broken world in a different way.
Skirmish: fight AI commanders on generated or hand-built maps.
Custom Maps: use text-friendly map files to build and share your own stages, with Steam Workshop sharing planned.
Multiplayer: casual Steam P2P and LAN support is a launch target for private lobbies and co-op vs AI.
Key Features
Direct Commander combat alongside automated Flux and Forge systems—or Shade infiltration and control.
A physical Nut economy where positioning, collection routes, and logistics matter.
Flux module fusion that turns simple buildings into new army roles.
Forge conveyor belts, worker modules, and toy production lines.
Shade stealth and control tools that pressure enemy systems without a conventional base.
Multi-height 2D maps with elevators, platforms, drones, belts, and side-scrolling combat.
Strategic AI commanders that expand, collect, build, and attack.
Three species campaigns across Flux, Forge, and Shade.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月27日 07:51(31日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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