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PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulatorの作品画像

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PROFITS 2167: Planetary Resource Optimization & Freight Infrastructure Technician Simulator

種別:ゲーム 発売日:2026年8月17日 日本語対応未確認
905円
Steamレビュー 非常に好評 98.0% 204件

Deliver Minerals. Earn Tokens. Meet Deadlines. Upgrade your Infrastructure. Grow the Numbers. Deploy Human Resources. Manipulate the Token Market. Automate the Network with Delivery Drones. Enjoy the Grind. Enjoy the Future. Enjoy the PROFITS.

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Steamの詳しい説明を読む

tldr
Planetary Resource Optimization & Freight Infrastructure Technician Simulator 2167 is a short, high-pressure arcade train-driving game with tower defense and incremental elements. This game will throw you into an increasingly demanding gameplay loop of manual train driving, resource management and constant decision-making, all set to a relentless techno soundtrack. It's pretty short (around 4 hours to beat) but satisfying. It's inspired by the modern tech job market, shady startups, and the way people talk on LinkedIn. 

Key career opportunities
DRIVE. Pull levers, grab throttles, and hit buttons inside the cab. Build speed through asteroid tunnels. Manage the engine. Don’t let it overheat. You’re on a deadline.

DELIVER. Travel between stations. Load raw minerals, bring them back for processing. Beat the clock. Meet your quota. Deliver more, process more, watch the Numbers grow.

DEFEND. Stations are under attack. Mining attracts swarms of giant alien insects. Go on ammunition runs, repair the damage, keep the operation running.

DEVELOP. Upgrade your train to improve speed, braking, capacity, collision resistance, and more. Invest your profits to make every shift more profitable.

DELEGATE. Rise from Junior to Senior Planetary Resource Optimization & Freight Infrastructure Technician. Deploy security, repair drones, and automation units. Make Human Resources work for you.

ENJOY THE FUTURE. Maximize profits. Minimize downtime. The line must go up. Welcome to your new career.

What's the game about?
In the year 2167, there's not a lot of jobs left on Earth and elsewhere - most services are now provided by Labor Liquidation Machines. But in the darkest depths of outer space asteroids and moons, where the wi-fi signal is shit, and most of the resources required for LLMs and other electronics are mined, human labor thrives. After decades of automated job search during your hibernation, you are now introduced to the role of a Planetary Resource Optimization & Freight Infrastructure Technician. Congrats!

4D Gameplay: Deliver, Defend, Develop and Delegate
Imagine Overcooked, Factorio and a train simulator all arguing over who gets to stress you out the most.
You drive a train through a network of underground mining tunnels, manually hauling unprocessed minerals between stations and hubs while trying to keep an increasingly unstable logistics network alive. You deliver resources, defend your mining infrastructure, and chase ever-growing quotas under the relentless pressure of impossible deadlines and hostile fauna.

You load, deliver, and unload. Pull levers. Keep the train systems from overheating. Try not to miss a junction. Upgrade your train and infrastructure. Protect your stations from the local alien wildlife and keep deliveries flowing... until everything inevitably starts falling apart. Then the shift ends, you count your profits and losses, invest in new upgrades, and head back underground for another round.
As you play, you grow from a Junior to a Senior Planetary Resource Optimization & Freight Infrastructure Technician. The job gradually becomes less about manually hauling minerals and more about building a resilient logistics network. You deploy Human Resource Units, ammunition, and drones to defend, repair, and automate your infrastructure.

Most train games are chill and cozy. Most incremental games are casual clickers. PROFITS 2167 is neither.
You're constantly making tiny decisions on the go: which station you drive to next, should you deliver the minerals or make a turn to protect another station, should you spend time repairing it or bring more defenses, invest in the train, automate another route, or forget all about that and just squeeze in one more delivery before the next quota timer expires? You're never completely in control, but you're almost always one good decision away from stabilizing.

And that was my main idea in designing a game like that: focus on providing you choices and options. While many train games are satisfying, they seem a bit boring to me, too relaxed and casual. We made one about desperately trying to make one more delivery while three stations are on fire and your management somehow still expects higher productivity. A game about train delivery that requires constant decision-making and solutions-thinking.

So the game is a little stressful and somehow strangely satisfying from the way it tries to press down on you. That's exactly how I remember arcade machines feeling as a kid. Loud, colorful, overwhelming, and impossible to walk past without wanting to see what all those blinking lights and cool music were about. This game is my attempt to recreate that feeling on a PC. You don't pay for each run anymore, but you still spend every minute pulling levers, juggling systems, and trying to get better.
official lore dump
Following the Collapse of States and the Rise of Sovereign Corporations after World War IV, monetary systems lost their meaning. The global economy fractured into a volatile market of corporate-issued tokens, with their value defined, inflated, and erased at the Executives’ will.
From that moment on, there were no citizens left on Earth - the Corporative Sovereignty has divided humanity into Assets, Stakeholders, and Executives.
By the year 2100, without regulatory control and driven by the Pure Profit Prophecy, LLM systems (Labor Liquidation Machines) had taken over most human jobs. The growing population was repurposed: billions were placed into managed stasis, sustained, and integrated into distributed computation networks as Human Resources.
After decades of automated job search, conducted while you slept in a corporate ark-datacenter silently drifting through the void of space, you are awakened by a system notification. You were granted the honour of a Job Offer for a Planetary Resource Optimization & Freight Infrastructure Technician position as a part of the Profiterra Sovereign Group.
This is your last train ticket to becoming a Stakeholder instead of an Asset. You cannot refuse this opportunity.

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評価・レビュー

全体レビュー 非常に好評 好評率 98.04% / 204件 取得:2026年9月11日 09:02

プレイ時間の目安 約3.1時間 Steamの好評レビュー203件から推定 信頼度:高

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現在プレイヤー数 5人 最終観測:2026年9月10日 20:36(16日経過)
Steamフォロワー数 1,269人 最終観測:2026年9月2日 14:33(24日経過)

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指標 現在値 観測状況
現在プレイヤー数 5人 最終観測:2026年9月10日 20:36(16日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 1,269人 最終観測:2026年9月2日 14:33(24日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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基本情報

発売日
2026年8月17日
価格
905円
価格区分
有料
開発元
Simple Software Solutions
販売元
Marevo Collective、Palaye
対応OS
Windows
コンテンツ種別
ゲーム

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