GAME DETAIL
Mercatoria
Turn-based grand strategy in the Age of Discovery. Develop a transport network, industrialise your economy, colonise the New World, and compete with five rival powers. Inspired by Imperialism 2. Early Access — built by one developer in his spare time.
このゲームについて
Steamの詳しい説明を読む
[h1]Mercatoria[/h1]
A hex-grid, turn-based grand strategy game set in the Age of Discovery,
inspired by the 1999 classic Imperialism 2.
The year is 1492. You take command of one of six European powers — England,
France, Spain, Holland, Portugal, or Sweden — and compete for dominance of
the Old World through trade, industry, colonisation, and war. Across the
Atlantic, the New World lies mostly unexplored: sugarcane, tobacco, fur,
and diamonds await the nation bold enough to reach them first.
Every turn is a year. Every map is new. No two games play the same.What you actually do in Mercatoria
Build a transport network. Resources don't appear in your stockpile
by magic. Send Engineers out to build roads, connect your iron ore mines
and timber clusters to your capital, lay down a harbour, and watch your
industrial base come to life. Rivers give free transport. Roads take 1–3
turns to build depending on terrain. Every hex matters.
Industrialise. Raw materials become finished goods in your capital:
timber becomes lumber and paper; iron ore and coal become steel; wool
becomes fabric for training your workforce. Lock your production batches
manually or let auto-production handle the grind.
Grow your workforce. Level 1 workers produce 1 Labour per turn.
Upgrade them through four tiers using luxury goods — sugar at tier 2,
cigars at tier 3, fur hats at tier 4 — and a single worker can do the
output of eight. But luxuries need to come from somewhere, which usually
means the New World, which usually means you need a navy.
Explore, colonise, and conquer. Send Explorers out to prospect for
hidden minerals. Build fleets. Establish bridgeheads. Land armies on
indigenous territory and claim new colonies — or leave the natives in
peace and trade with them instead.
Wage war, or avoid it. Combat plays out over up to six rounds of
simultaneous fire: artillery first, cavalry second, infantry and warriors
in melee. Units earn medals that stick with them across battles.
Generals automatically emerge in every garrison of 10+ units and boost
morale and deployment. Forts reduce incoming damage. Terrain matters.
Encirclement matters.
Trade and diplomacy. The World Market is a shared auction house —
your order gets matched with nations that like you more than your
competitors. Subsidise allies. Boycott rivals. Form Non-Aggression Pacts
and Alliances. When an ally gets attacked, you'll get a war request
popup. Decline it and your alliance breaks, and your relations sink.
Research a deep tech tree. Over 80 technologies covering farming,
mining, transport, military tactics (four eras of infantry, cavalry, and
artillery), and extraction — the techs you need to upgrade your resource
hexes beyond Level 1. Only one research slot at a time. Choose carefully.
Win the Old World. Control 70% of Old World provinces and you win.
The New World doesn't count toward victory — but its wealth can fund
your conquest.Features
Procedural maps — every game is a fresh world of 180×110 hexes
6 playable major powers with distinct AI personalities (Militarist,
Trader, Expansionist)
6 neutral minor nations and 8 passive indigenous peoples in the New World
20+ resources, recipes, and manufactured goods
Over 80 technologies across 7 research categories
Four eras of military units — Infantry, Pikemen, Musketeers, Grenadiers,
and their Cavalry and Artillery equivalents
Three classes of warship — Sloop, Frigate, Man-of-War
Veteran units that earn medals and improve over time
Full fog of war with exploration and scouting
Singleplayer vs AI
Multiplayer — LAN TCP/IP and Steam P2P, lock-step turns
English and Dutch language support
Save slots (8 manual + 1 autosave)
A word from the developer
Hi. I'm Dennis, the one person working on Mercatoria. I'm not a studio.
There's no marketing team, no publisher, no second developer. Mercatoria
is what I build in my evenings and weekends because I love strategy games
and because nobody has made a proper Imperialism 2 successor in 25 years.
Mercatoria is in Early Access. That means:
The game is playable, stable, and has hundreds of hours of content
today — I wouldn't release it if it wasn't.
Some rough edges still exist. A few UI elements are placeholders, some
balance numbers are being tuned, and I'm still adding features.
Your feedback matters. If something is unclear, unbalanced, or
buggy, tell me. Steam forums, Discussions, reviews — I read all of it.
I update when I can. Sometimes that's weekly, sometimes life gets in
the way. I'll always be honest about where the game stands.
I want Mercatoria to be a game strategy fans actually enjoy playing for
years. I can't promise I'll implement every request, but I can promise
I'll read every one and take them seriously. If you loved Imperialism 2
and have been waiting a long time for something in the same spirit —
welcome aboard. Let's build this together.
— Dennis, Groundwork StudioJoin the community
Talk to the developer, report bugs, find multiplayer partners, and shape what comes next.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 0.00% / 3件 取得:2026年9月14日 00:15
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月22日 19:12(33日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 64人 | 最終観測:2026年9月2日 14:54(22日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。