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plexum

種別:ゲーム 発売日:2026年8月15日 日本語対応未確認
2,250円

A third-person automation game driven by narrative progression. Build elaborate machines that feed an interplanetary network as you move from planet to planet.

このゲームについて

Steamの詳しい説明を読む

BUILD FACTORIES. AUTOMATE PRODUCTION. THEN... ABANDON EVERYTHING!
Plexum is a third-person automation game where every planet is temporary. How temporary? You spend anywhere from 10 hours to 120 hours on a given planet.
10 hours seem too short? Only build what you need to: a miner here, a woodcutter there. Grab those resources for the next planet, through the network (depends on whether you unlocked it, but it'll keep accumulating!)
120 hours seem too long? Take your time exploring. Build elaborate factories. Gain experience. Find that deep ore, and then... put a miner on it for later!
Build increasingly complex production systems, extract their resources, survive their environment, and push your operation as far as you can before you're forced to move on.
YOUR FACTORIES STAY BEHIND... YOUR PROGRESS DOESN'T! 
...
Got hooked? There's more info where that came from!

In plexum, you are taken by a mysterious technological marvel and carried across an ever-changing chain of planets.
Extract resources, design efficient production lines, and expand your capabilities — but nothing lasts forever. Each planet is a temporary opportunity, for both you and the marvel, to gather what you need.
As you travel, you’re forced to leave everything you built behind. Not all is lost, however — every system you create feeds into a larger progression, where planning, efficiency, and smart use of resources determine how far you can go.

plexum doesn't follow a fixed linear progression. Once you've learned the fundamentals, you're free to develop your own production systems, factories and planetary network.
How you approach each planet is up to you. Build only what you need and move on quickly, or stay for as long as you can and turn the planet into an industrial monster.
As it currently stands, the available content provides a few dozen hours of gameplay — and that will continue to grow as new content is released.

plexum currently contains 200+ item types and 40+ placeable objects, ranging from raw planetary resources and ores to manufactured components, machinery, tools and building parts.
Gather and process 37 different types of ores

Manufacture increasingly complex mechanical and electrical components

Produce assemblies and industrial parts

Build tools and machinery to expand your capabilities

Create production chains where one machine's output becomes another's input

Automate production as much as possible.

Production can grow from a handful of manually made items into elaborate chains spanning multiple tools, machines and processes.

Your production equipment won't always be able to operate in the conditions you find on a planet, and your production equipment can make those conditions even worse.
Construct factories from the ground up, using foundations, floors, structural frames, insulation, walls and roofs. Build and configure your production space and fill it with the machinery required for your operation.
Factories aren't just buildings - they're part of the production system itself.
Your tools affect the environment a factory has, while factory modules can be configured to keep those conditions under control. Manage temperature, atmosphere and other environmental factors to keep your machinery operating — and let the factory's waste spill out into the planet and deal with the consequences later... 

Traverse a chain of distinct planets

Search for resources you need

Adapt your operation to different environments

Deal with differences in gravity, pressure, temperature and atmosphere

Decide where and how to establish your operation

No two planets are guaranteed to give you the same resources in the same places. A resource that was easy to find on one planet, might require considerably more effort to locate on the next, if it exists at all.

The first two planets introduce you to the fundamental systems of plexum through objectives.
Once you reach the third planet, the game becomes timer-driven.
The ship will eventually decide that it's time to leave, giving you anywhere from 10 to 120 hours before that happens. Every planet has its own window of opportunity.
When you leave, your buildings and machinery stay behind.
You don't get to spend hundreds of hours perfecting a single factory forever. The challenge is to make the most of the planet while you're there - and to make sure the work you do contributes to what comes next. 

Leaving a planet doesn't mean starting from nothing.
Your experience, knowledge, production capabilities and planetary network from part of your larger progression.
As your operation develops, you'll move from gathering resources manually toward increasingly complex manufacturing and automation. A planet that begins as an untouched world can eventually become one part of a much larger industrial network.

plexum begins with a short introduction to its fundamental tools and production systems.
After that, there isn't a fixed sequence of objectives telling you exactly what to build next.
You decide what to produce, where to establish your operation, which production chains to develop, how much to automate and how far you want to take things before the ship moves you on.
There is no single correct way to build your operation.

With the current content in the game, there's a few dozen of hours of gameplay, different for every person / playthrough:
200+ item types

40+ placeable objects

37 mineable ore types

modular factories

procedurally generated planets

environmental conditions

resource processing and manufacturing

automation and production chains

farming, mining, woodcutting, metalworking and crafting

planetary resource networking

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現在プレイヤー数 0人 最終観測:2026年8月29日 22:08(27日経過)
Steamフォロワー数 4人 最終観測:2026年8月26日 17:35(30日経過)

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プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月29日 22:08(27日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 4人 最終観測:2026年8月26日 17:35(30日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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基本情報

発売日
2026年8月15日
価格
2,250円
価格区分
有料
開発元
Studio Jephinca
販売元
Studio Jephinca
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

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