GAME DETAIL
Ignite
Every race is different in Ignite. Each race brings something new as players try to win by using their own tactics.
このゲームについて
Steamの詳しい説明を読む
Every race is different in Ignite. Each race brings something new as players try to win by using their own tactics.
The score system in Ignite allows for tactics to be used during a race. Gathering score allows the use of nitro in the race and converts to time bonus at the end. So short term usage of nitro can help the players get out of situations ahead of the others but using a lot of nitro and thus score may cost him the game. There are different methods of gathering score (drafting, hitting objects, drifting) and some cars are more suited for a method then the other. Choosing the right car for the preferred method and playing out your strategy will make the player win the game.
Key features:
Single and multiplayer game: a 35 races long single player campaign played at 7 locations. Multiplayer game up to 5 players.
3 Brand new modes of game play:
Race mode: A new twist to the racing genre: Players can gather score and burn it away to get ahead or collect score and jump to the front at the end of the race when it is converted into time bonus.
Knock-Out mode: At the end of each lap, the last player gets knocked out of the race. Those who remain, get a score bonus.
Run-Out mode: Players start with a set amount of score, but it is gradually running out. Players may replenish some of their score with stunts or burn some of it away as nitro but if their score runs down to zero they lose the game.
3 different types of racing cars: The American muscle, the street and the race cars all have a certain feel which requires different driving technique.
Various configuration for each car: All vehicles have different settings which makes them suitable for different races or driving styles.
30 Achievements: A full achievement system to award stunts and special skills and also to teach some of the techniques in the game.
Leaderboard: A worldwide leaderboard for each racetrack.
Car damage: cars get damaged which does not influence the handling.
Random atmospheres: From sunshiny, to fogy the same racetrack may have a very different feel in two races.
スクリーンショット
評価・レビュー
全体レビュー 賛否両論 好評率 56.35% / 307件 取得:2026年8月20日 05:14
日本語レビュー レビュー不足または未評価 好評率 85.71% / 7件 取得:2026年8月20日 05:14
プレイ時間の目安 約2時間 Steamの好評レビュー100件から推定 信頼度:高
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月24日 12:01(63日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。