GAME DETAIL
Sector Scavengers: Signal & Salvage
Deck-building roguelike built on top of a basebuilding RPG. Wake into debt. Scavenge derelicts. Play risky cards. Die a lot. Every collapse unlocks new cards and perks. Can you pay off the Company, or will you be booted out the nearest airlock when the next bill comes due?
このゲームについて
Steamの詳しい説明を読む
Space is your new office, and every day is dangerous
You were replaced by AI, Your Boss Had a Diabolical Offer
Cryofreeze yourself until the AI wars are over. Wake to post scarcity utopia.
You signed away the ugly centuries with a cryo severance package.
You woke up owing a corporation that barely remembers your name.
Sector Scavengers: Signal & Salvage is a darkly funny sci-fi salvage fantasy about paperwork with teeth. You are not “the hero of the revolution.” You are the line item that keeps the mission profitable.
THE RUN: READ THE SHIP, READ THE RISK
Every expedition is a pressure cooker. You enter derelict ships, read the situation fast, then turn tactical card plays into survivable outcomes as the hull, the timetable, or the corporate script tightens around you.
This is not a cozy hike through flavor text. It is a loop where one greedy turn can turn a good plan into a bad debt.
PUSH OR LEAVE: THE ONLY TWO REAL STRATEGIES
Play it safe and extract early, or gamble for a bigger haul and risk losing the run. The game keeps asking the same uncomfortable question in different clothing: “How much longer can you afford to stay?”
If you want a roguelite that rewards discipline and punishes fantasy, you will feel this immediately.
THE ECONOMY THAT BITES
What you bring back vs. what you smuggle matters:
Declared credits go to the debt ledger.
Smuggled value fuels your own long game.
Debt is not flavor text. It is the clock. The Company will keep sending you back out because the process is “always improving” and your outcomes are “always trackable.”
FAILURE THAT STILL MOVES YOU FORWARD
Failing a run hurts, but it also feeds progression. Each attempt sharpens your options and changes how you read the next ship—what you respect, what you rush, what you stop pretending is “free.”
If you like runs that teach you a lesson even when you lose, this is built for that rhythm.
TONE: FRIENDLY LANGUAGE, HOSTILE OUTCOMES
The tone is corporate satire over hard survival mechanics: friendly process language, hostile outcomes, and a system designed to keep you working.
It is less “epic chosen-one speech” and more “you are being managed by a policy document that learned empathy from a PDF.”
FEATURES
High-pressure expedition runs, tactical card decisions under rising risk.
Push-your-luck salvage loop, go deeper for better payout, or extract before collapse.
Debt-driven campaign stakes, the ledger keeps demanding payment.
Declared vs smuggled economy, one pays the Company, one powers your advantage.
Failure with forward motion, lost runs still feed unlocks and future strategy.
Dark corporate sci-fi tone, bureaucratic comedy wrapped around brutal choices.
Built for replays, learn the ship, learn yourself, then break your own bad habits.
WHO THIS IS FOR
Roguelite fans who want tension on every floor, not a participation trophy for showing up.
Players who like deck-adjacent tactics where every draw is a negotiation with reality.
Anyone who thinks the funniest horror is a compliment email that implies consequences.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 70人 | 最終観測:2026年8月26日 19:22(37日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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