GAME DETAIL
TERAFAB.AI
TERAFAB.AI - You are Stuck in an "Eternal Monday", every sunset wipes the board clean, but, every sunrise hands you the chance to learn from your mistakes. You need to build a mega-factory to crank out custom AI chips integrated under 1 roof to power AI Cars, Bots, Satellites, Data Centers.
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TERAFAB.AI
You are Stuck in an "Eternal Monday", every sunset wipes the board clean, but, every sunrise hands you the chance to learn from every failed run before.
You have been tasked by the MacroHard Company with building a mega-factory to crank out 1 TeraWatt of custom AI chips integrated under 1 roof to power AI Cars, Bots, Satellites, Data Centers, and blast humanity straight into galactic civilization.
Meanwhile, Evil A.I. Bots and turrets will be Your enemies and try to destroy You and Your factory!
Dive into the world of factory automation with this comprehensive game designed for rapid prototyping and easy expansion, this game provides all the core mechanics for full-featured factory building and logistics.
Designed for Modularity: Quickly create new machines, items, recipes, and research paths.
Flexible Camera System: Features a Top-Down View with the quick option to switch to an immersive Third-Person View.
Complete Factory Foundation: Includes a full suite of machines, a robust conveyor system, power management, progression, and a playable character with inventory.
Core Gameplay Systems:
Advanced Logistics & Conveyor System
A complete system for managing item flow, built using performant instance control.
Spline-Based Conveyors: Set the start and end points for quick, flexible belt creation.
Smart Snapping: Belts snap automatically into the conveyor inputs/outputs of machines.
Logistics Tools: Includes Splitter and Merger machines for complex layouts.
Spline Roads and Stackable Conveyor Poles.
Complete Power System with Generators and Power Poles.
Machines & Production
A full example set of destructible factory machines with inventory and UI interfaces.
Generators: Solar Panel, Wind Power, Wood Burning, and Coal Generator.
Furnaces: Manual Furnace (no power/belts) and Electric Furnace (1 in/1 out).
Assemblers: Double Assembler Machine (2 in/2 out).
Resource Management: Miner, Chest, Container (with belt entrance), Power Poles (MK1, MK2, Cables).
Automatic Turrets
Includes recipes and items: Rock, Coal, Iron Ore, Copper Ore, Gold Ore, Organic Material, Wood, Copper Wire, Copper Ingot, Iron Ingot, Gold Ingot, Brick and Structure Part.
Progression & Research
Unlock new technologies using a currency called Donation Points and specific item requirements.
Centers: Dedicated Research Center and Donation Center machines.
World & Exploration
Infinite Level Spawn: Procedural and configurable generation of Foliage, Trees, Resources, and Enemies.
Enemy System: Random Enemy spawners and Enemy atacks ( Player and Buildings )
Map System: Simple Map and MiniMap interface.
Vehicle & Drone Systems: Includes a fully driveable Offroad Vehicle and Personal Drone/Drone Logistics.
Character & Player Mechanics
Inventory System: Full drag-and-drop support, filters, and equipment slots.
Equipment System: Simple, variable-based stat alteration for:
Weapons (Fire Rate)
Ammo (Damage)
Armor (Protection)
Legs (Character Speed)
JetPack (Consecutive flight time) (Includes "Good" and "Bad" versions of items.)
Death & Respawn: System with a dropped loot mechanic.
Building System: Supports different hologram types (Ongrid, Limited Rotation, Free Rotation, Outgrid, Stackable, Snap, Power Cabes, Spline-based for Conveyors and Roads).
Quality of Life: HotBar System (0 to 9 keys), Painting System, and a Repair System (1 Structure Part repairs 100 points).
User Interface: Character Panel with statistics, a graph showing lifetime production/consumption, and 335 AI-generated portraits.
Extra Notes:
Testing Tools: Includes Cheat Buttons in the menu for rapid testing: NoCost, Invincible, PowerCheat, and UnlockAll.
Menus: Sound and Graphics Settings
Mouse cursor changes when pointing in different interacting item types
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CONTROLS:
WALK - W A D S / LEFT STICK
JUMP - Space / A
Press Q to access the Build Menu
Press E to access the Inventory
Press Shift to enter in Combat mode using a weapon
Press Ctrl+Left Click to teleport (It uses health)
Press M to show the Map
Press P to Paint the buildings
Press R to Repair the buildings using Structure Parts
Use left and right arrow keys to rotate the camera (Access Camera Menu to 3rd Person View and Orthographic view) On the Building Menu
Press [0-9] over a building icon to place it on the Hotbar.
Use the same numbers to build.
On 3rd Person View: Click somewhere on the background to show/hide the mouse cursor
Mouse: Right Button - On Resources to Mine / On Buildings to Dismantle
Shift + Right Button - Teleport (Uses health)
Middle Button - Pipette (Copy Buildings already built) / Equip an item (When in the inventory)
Shift + Left Button - Transfers the stack from player to container and vice versa (When in the inventory)
Left Button - Split Stack (When in the inventory)
Driving:
W A D S to Control
Space: HandBrake
Hold Mouse Button to look around
TAB: Toggle Camera
Backspace: Reset Camera
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スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 0.00% / 1件 取得:2026年9月5日 12:36
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月22日 23:59(33日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 6人 | 最終観測:2026年9月2日 21:09(22日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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