GAME DETAIL
Vanisha
テンポの速いツインスティックシューティングゲーム。奥深い直線的な進行と、解き明かすべきストーリーが特徴です。アップグレード可能な宇宙船を操り、丹精込めて作り込まれたキャンペーンを攻略し、400近いノードからなるタレントツリーを極め、アノマリーが地球に到達する前に撃退しましょう。
このゲームについて
Steamの詳しい説明を読む
Something out in deep space is eating the stars. It's heading for Earth. You are the one ship sent to stop it.
Vanisha is a fast-paced twin-stick shooter with a linear campaign and a story to uncover. Around the year 2132, Earth's telescopes catch an anomaly hundreds of light-years out: a thing that everything around it simply disappears into, closing the distance year by year. You fly out alone to meet it. Dodge through walls of bullets, tear apart drones and asteroids, and turn a bare-bones starter ship into something that can fight back.
One Ship, One Mission
They call it the Anomaly, a sterile word for something that swallows whole systems on its slow approach toward Earth. The Captain flies solo by choice, with only a warm voice on the comm channel for company across an impossible distance. The mission is simple and the stakes are everything. But deep space gets quiet in a way you don't expect. Time won't quite sit still. The silence feels like it's listening. The closer you get, the more the edges of the journey start to feel wrong. Arcade shooting up front, a grounded and quietly unsettling mystery underneath.
Build Your Power
Every kill feeds a build system that actually changes how you play. Upgrades pour in from every direction, all of them shaping a single pilot that's yours, and the deeper you go, the harder your build can bend the fight in your favor.
- Over 100 collectible chips, equippable modifiers for offense, defense, mobility and economy. Your card slots start small and keep expanding, so your loadout grows as you do.
- 6 unlockable ships, each built around a distinct gun type: balanced Basic, piercing Laser, continuous Beam, rapid-fire Machinegun, point-blank Shotgun, and a heavy Charge Shot. Earn them, then upgrade them.
- Mastery progression. Beat the campaign to unlock post-game mastery skills, stacking bonuses on top of everything you've already built.
A Crafted Campaign
Six sectors carry you through multi-phase, wave-based gauntlets hand-designed to escalate as you grow stronger. The path is deliberate and the difficulty curve is intentional, and every system you unlock changes how the next sector feels. Each ship plays differently enough that the campaign is worth finishing more than once.
Master the Action
The shooting is tuned to feel sharp. Dashing has invincibility windows and a Perfect Dash timing payoff that rewards clean dodging, while kill streaks and phase bonuses keep the pressure worth holding. Every sector builds to a multi-phase boss with its own behavior, ending in a final confrontation that tests everything you've assembled. And when you want more bite, tougher difficulty modes don't just raise the numbers. They rewire enemies with new attack patterns and faster, deadlier fire.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 05:25 | 76人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 76人 | 最終観測:2026年9月22日 05:25(4日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。