GAME DETAIL
Ironwrought
Push them off the ledge. Pull them into the fire. Ironwrought is a 1-4 player tactics RPG built on Draw Steel, where forced movement is as powerful as any strike. Play standalone encounters or full roguelike runs solo or in online or LAN co-op, then build your own encounters.
このゲームについて
Steamの詳しい説明を読む
Ironwrought is a turn-based tactics RPG for 1–4 players, built on the rules of Draw Steel, MCDM's grid combat system. Play standalone encounters and full roguelike runs solo or in online or LAN co-op.
On your turn, pull a goblin away from its allies. Your friend can take it from there and drive it straight into a wall. Every hero controls their own turn, but the best moves belong to the whole party.
Each turn you get a Main Action, a Maneuver, and a Move, and the board decides what they're worth. Your Fury is two squares from a pack of goblins. You Move to close and swing. The power roll lands on tier 2, so the goblin takes damage and gets shoved three squares into the wall behind it, where the collision deals more.
That was one action. You still have a Maneuver, so you Aid Attack a second goblin pressing in, and your Shadow's next strike against it lands with an edge. One turn, three decisions. Then the goblins take theirs.
Every attack is a power roll: 2d10 plus a characteristic, read on a three-tier scale, so even a weak roll still does something. One roll sets both how hard you hit and how far you push.
The enemy has the same problem. Let a pack bunch up and a single area attack catches all of them at once.
Between runs you build and rebuild heroes in a character creator that lays out every available choice: ancestry, class and subclass, kit, characteristics, and abilities, all unlocked from day one.
Every class plays differently. Each runs on its own heroic resource and demands a different style of play.
Ancestries that reshape how your hero moves and fights.
Push, pull, slide. Forced movement is in every class's toolkit. Shove an ogre off a cliff and it takes fall damage by the square.
Play together online or over LAN. Up to four players can tackle standalone encounters and full roguelike runs as a shared party. Events and injuries carry from one fight to the next.
Build your own encounters. A built-in level editor lets you design maps, place enemies, and play them immediately.
Everything is moddable. Classes, ancestries, abilities, and encounters ship as plain JSON on disk that you can edit directly. The base game is itself a mod, and the in-game manager resolves dependencies.
Draw Steel's core systems drive every fight: power rolls, edges and banes, heroic resources, the nine core conditions, villain actions, and victories. (Also titles!)
We ship updates when they're ready, usually every two to four weeks. The roadmap and patch notes live on the Community tab. Buy now, get every Early Access update free.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 05:25 | 34人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 34人 | 最終観測:2026年9月22日 05:25(6日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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