GAME DETAIL
Path to The End
Explore an imaginary world in ruins. Make friends, enemies, and rivals on a journey where every step brings you closer to a confrontation with destiny.
このゲームについて
Steamの詳しい説明を読む
Path to the End is an RPG that blends elements of psychological horror and comedy, inspired by games like HOLLOW KNIGHT, OMORI, PERSONA and DELTARUNE.
Ryan is an eleven-year-old boy undergoing treatment for an unknown illness. After falling into a coma, he finds himself in a world where the boundaries between reality and imagination have begun to disappear.
This strange world is shaped by Ryan's mind, filled with familiar faces in unfamiliar forms, fantastical places, mysterious creatures, and dangers that seem to reflect something the source of said illness. Alongside a group of logical yet unexpected companions, Ryan sets out to understand what happened to this world and find a way to move forward.
From the streets of Main Town to the angriness of Whisper Woods and the surreal realm of the Ink Castle, every step brings new challenges, discoveries, and questions. With battles, puzzles, exploration, and plenty of humor, Path to The End is a journey about fear, family, friendship, memory, and hope.
Sometimes, the hardest path is the one that leads forward.
The main gameplay revolves around the player and their PARTY exploring the PATHWAY, completing tasks, interacting with NPCs, solving puzzles, progressing through the story, and encountering enemies. The player can switch between PARTY MEMBERS at any time, with each character having a unique ability that can unlock new passages and assist with exploration.
Combat uses a TURN-BASED RPG system in which the player and enemies take turns acting. Both have HEALTH and SOUL gauges, while the player can ATTACK, use SKILLS, ITEMS, or FLEE. Defeated enemies reward EXPERIENCE POINTS, MONEY, and ITEMS, with Experience Points increasing ATTACK, DEFENSE, and unlocking NEW SKILLS.
There are five TYPES in battle: LIGHT, DARK, VOID, HUE, and BEAST. Each party member has a Type with different advantages and disadvantages, requiring the player to adapt their strategy. Ryan can uniquely CHANGE THE TYPE OF ANY PARTY MEMBER DURING BATTLE, giving the player greater flexibility in combat.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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