GAME DETAIL
Marginalia
Marginalia is an atmospheric narrative anthology. Seven stories, one for each deadly sin. Enter the library. Choose your tale. Your choices will not save you. But they will define you.
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Marginalia is an atmospheric narrative anthology within a single library.
Seven books wait, each one a story. Each one a sin.
Each a different world, a different tone, a different truth.
You are not told what to feel.
You are not guided toward the right answer.
There is no right answer.
There is only the choice you make and what it says about you.
My Muse
A tale of Lust.
Thomas Hale is a gifted antique restorer with a reputation for discretion, patience, and bringing damaged things back to life.
When an unusually generous commission draws him from London to a remote mountain observatory, he expects difficult work, an eccentric client, and little more.
Instead, he finds a private collection of objects preserved with almost obsessive care, each one tied to a history its owner seems unwilling to explain.
And the longer Thomas remains at the estate, the harder it becomes to tell where professional curiosity ends and fascination begins.
My Muse is a cinematic, combat-free narrative adventure focused on exploration, restoration, character interaction, and player choice. Every object has a history. Some were never meant to be uncovered.
Last Measure
A tale of Pride.
A young bard arrives in a quiet town carrying nothing but his fiddle and his ambition.
He is not alone, though.
A voice has followed him, one that knows his music better than he does, that speaks like his own thoughts, that wants something he hasn’t been asked to give yet.
Last Measure is a narrative-first, combat-free RPG with branching dialogue.
Every conversation matters, some more than you’ll realize until it’s too late.
Honoured In Memory
A tale of Envy.
The Virells took you in, when your family passed away and raised you as their own.
To the world, you were always one of them.
Cael Virell, the brother you were raised beside, is now dead under unclear circumstances.
Everything he left behind belongs to you.
As you move through his life to uncover the mystery of his death, you begin to come closer to the truth,
and it becomes harder to ignore a simple question:
How much of your grief is grief, and how much of it is envy?
Honoured In Memory is a story-driven visual novel focused on observation, character interaction and uncovering the truth. Every discovery brings you closer to a version of yourself you may not want to face.
Seven tales. A library that waits.
“Every story has already been written.
Yours, is not.”
Marginalia is built for those drawn to atmosphere, dialogue, exploration, choices, and story-driven consequences. For those looking for action combat, complex builds, or mechanics-heavy progression, it may not be a fit.
Marginalia is in active development with new tales to come.
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ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 08:28 | 4人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年9月22日 08:28(4日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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