GAME DETAIL
Slime Girl: Sticky Love
好奇心旺盛なスライム少女、ニメアと共に深淵へと飛び込もう。刺激的なアニメーションシーン、自然な親密感、そしてあなたの選択によって形作られるロマンスが楽しめる、成人向けモンスターガールビジュアルノベルです。
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Steamの詳しい説明を読む
ニメアをご紹介
ニメアは、秘密の洞窟の隠された水から生まれた好奇心旺盛なスライム少女です。物腰が柔らかく、流動的で、常に変化し続ける彼女は、あなたとは違った方法で世界を理解しています。
彼女は触れることで学びます。寄り添うことで。そして、あなたを通じて。
彼女の姿は優しく、その存在感は温かですが、その表面の下にはもっと深い何かが潜んでいます。
静かな水辺での奇妙な出会いから始まった関係は、徐々に、はるかに親密なものへと変わっていきます。
流動的なロマンス
ニメアはルールに従いません。
彼女は探求し、順応し、少しずつ近づいてきます。やがて、距離そのものが消え去っていくのです。
あなたは境界線を保つのか……それとも、それを緩めるのか?
彼女の理解を導くか、それとも彼女が創り出すリズムに身を委ねるか。あなたの選択が、彼女の成長、二人の絆、そして二人の関係の進む道を形作るのです。
アニメーション化されたアダルトシーン
二人の絆が深まるにつれ、没入感のあるビジュアルシーンとして描かれた刺激的なアニメーションシーンがアンロックされます。
各シーンは二人の関係と共に進化し、親密な絆とニメアの流動的な性質が融合します。柔らかな透明感、変化する姿、流れるような動きが特徴です。
アンロックされたシーンは、インタラクティブギャラリーからいつでも閲覧可能です。
ゲーム内容
選択型アダルトビジュアルノベル
ニメアとのユニークなモンスターガール・ロマンス
ストーリーの進行でアンロックされる刺激的なアニメーションシーン
親密さ、絆、そして感情的なつながりに焦点を当てた作品
選択によって形作られる複数のエンディング
ゲーム体験に変化をもたらす軽快な ミニゲーム
「ベルベット・ラビリンス」ユニバースの一部
あなたは、より深く寄り添うでしょうか?
ニメアは優しい。好奇心旺盛。いつも、ほんの少しだけ先へと手を伸ばしている。
彼女は主導権を握ろうとはしない。
彼女は、あなたに「身を委ねる」よう誘う。
問いはシンプルだ。
あなたは、自分自身を固く握りしめるのか……それとも、抱きしめられることを選ぶのか?
*****
From the Black Codex of the Night Abbey, copied in a trembling hand and bound in cracked leather:
In the final age of the elder world, it is written that the protagonist shall arise from the mass of lost souls, an exile seeking the original code that once governed the divinity of man. This life is but a simulation, a visual fiction drawn in the scarlet ink of a psychological crisis. Long ago, the world was beautiful, a journey through a colorful paradise before the great apocalypse brought the fall of the elder gods. Now, the path is dark, and the narration of our history is a surreal tale of war and mystery.
I have traveled to the island where the black nexus of reality begins to fray, a place where the atmosphere is thick with the scent of old magic. Here, the maiden of the goo waits in her lair, her being a fresh alchemy of desire and shadow. To gaze upon her is to enter an interactive drama of the spirit, a narrative where every choices lead to a different confession under the midnight sky. She is the princess of the deep, a female monster whose nudity is a sacred artifact, and her love is a treasure that carries the weight of a final conquest.
In the depths of a medieval manor, I found a dwarf working in a stylised atelier, forging a ring to bind the werewolves and the dragon. Beside him sat two cats with eyes of fire and a dog that guarded the gate to the dungeon. They spoke in a low conversation of the lore of the ark, of how the orc and the elf once lived in a league of peace before the greed of the vampire queen poisoned the earth. It is a story based on the mythology of the scarlet emblem, a fiction where the fighter and the goblin dance to the same rhythm of the beats.
Do not be deceived by the casual appearance of the bunny girl or the cute character who offers a relaxing massage in the cloud manor. Their affection is a seduction, a wholesome mask for the mature desires that pulse in the vein of the world. In this adult novel of the flesh, the sex and the passion are but seeds of a deeper sin. We are all acting in a stylized simulation, seeking a soft romance in a nest of demons. Even the funny ghost of the abbey whispers of the soul, a secret kept hidden by the raven of the night.
I remember the lessons of nadia, who told of the rich matter that makes up our dreams. She spoke of the rancher who harvests the souls of the innocent, and the emotional crisis of a woman lost in a visual adventure. The world is open, yet we are trapped in a drama of our own making, a psychological hunt for a love that feels like an elden dream. Every massage of the hand is a rhythm, every beats of the heart a step toward the final endings of our story.
The atmosphere of the abbey is heavy with the smell of old parchment and the magic of a lost age. We seek the divinity in the goo, the sticky affection of a being who knows our deepest secrets. It is a mystery that transcends the gray wild, a supernatural romance that defies the laws of the elder world. As we craft our own destiny, we must remember that the content of our life is a mass of choices, a narrative of the dragon and the maiden that never truly ends.
Hearken to the narration of the codex, for the dragon has returned to the scarlet lair and the orc prepares for the final war. The elf and the dwarf have fled to the island of the lost, leaving only the exile to face the trials of the gate. We seek the treasure of the maiden, a beautiful being of goo who offers a fresh confession of love. In the midnight hour, the passion of the succubus will be revealed, a tale of the horny and the holy.
Thus ends the edition of this scroll: heed the warnings, for in this realm pleasure and punish walk hand in hand, and every secret path leads, sooner or later, to the same dark gate.
In the darkness before the last moon waned, the house of ash and broken stone stood above the island marsh, where vampire lords made secret pacts and succubus envoys whispered of pleasure, lust, and evil beneath a scarlet sky.
The elves of the frostwood, pale as cloud and sharp as demon steel, kept bedtime stories of a maiden whose love curdled into agony, her battle against the night ending in a silent prison of thorns and bone.
In the old city, breeders of cursed blood and harem-keeping princes drank deep at the brothel-fires, trading treasure and material oaths while heroes fell, one by one, to temptation and seduction that promised second life but delivered beyond-death.
The monks record that she who bore the mark of nadia walked the beach at dusk, a virtual shadow with a lover long lost, her memoirs etched in salt as waves crush the shore and bites of cold gnaw the soul.
When the crusade came from the east, led by half-mad knights and a giantess banner, the elven academy burned, its lessons scattered like bounce of sparks, and the dreamers learned that hope was only another story told to soften the blade.
Cells beneath the Spire held the cold long after nightfall. Supernatural pressure lingered in the stone, the origin of it buried beneath ash and rusted steel. Papers bound in black recorded no names, only outcomes, scratched in cramped lines that assumed the reader already understood the cost. The quality of the ink mattered more than the truth it carried. High above, the dungeon gates waited, final and unmoving.
A witch entered the lower halls. She carried no title that mattered. Protagonist, prisoner, heir - these were roles already consumed. Her character had been shaped by long nights and deliberate restraint, a stylized endurance mistaken for faith. Destiny followed not as promise, but as pressure, tightening with every step. The gothic aesthetic of the place offered beauty without mercy. Control was learned here. Euphoria was advertised. The effect was temporary.
Among them waited the one who divided the paths. Rival, lover, partner - names shifted, but the role remained unchanged. His presence sharpened judgment. Multiple passages opened toward the abyss, each bound to a different legacy. One path was marked by a ring, warm with memory and obligation. Another bore a single word carved deep into stone: Blade. Beneath it, smaller, final, impossible to misunderstand - Fatal.
That choice did not ask for morality. It asked for direction. Blade promised agency and blood, painted red and immediate. Fatal promised certainty and erasure. Redemption was implied by both, and delivered by neither. Every descent that followed curved away from one and toward the other.
Dogs guarded the lower lanes, bred through altered bloodlines and trained to watch hesitation more than motion. Slay was permitted. Mercy was permitted. Neither was free. Male and female, woman and girl, monster and princess blurred as sensual temptation became a tool rather than an indulgence. Taboo here was not pleasure, but delay. The Omega chamber existed only to punish indecision. Some cried out when they understood this; others did not cry until much later.
A maid of the Order carried Azur-blue fire, not for comfort, but for alignment. She recited myth until it collapsed into fable, stripping it of excuses. The labyrinth narrowed. Elder voices promised revelation, but only after compliance. Days folded into nightmare. Life thinned to function. A princess was named only so she could be unmade, her fantasy of rescue carefully dismantled.
The Spire was not only stone. Beneath ritual and prayer ran an older structure: code written before language. Fate operated as a simulation of judgment. Paths branched. Outcomes could be customized. Souls left idle were recycled. The system favored precision over mercy; its quality was absolute. When the name Catherine was spoken aloud, the structure responded, and corruption followed refusal as predictably as gravity.
Ascension demanded loss.
Death did not end the descent. Dead matter moved again, animated by purpose rather than mercy. Idols shaped to be attractive, busty, seductive - designed to provoke obedience through desire - cracked under ritual strain, their erotic intent revealed as control. When they shattered, the motion caused a brief, obscene jiggle of false flesh, exposing the lie beneath. Art slid into occult symbol. Elden rites gathered cult and Order beneath the same black banners. Madness spread not as chaos, but as system overload.
Partnered souls fractured. Memory failed. Amnesia ate chronology. Love remained anyway, unresolved and therefore dangerous. Horror grew grand and emotional, a saga consuming itself because it could not conclude. Somewhere in the depths, a devil observed without intervening, satisfied with progress.
Lust offered shortcuts through the dungeon. Physics bent to accommodate it. Salvation was proposed as a reward, then redefined as payment. Bloodlines were invoked. Rituals demanded bodies. Women and monsters became indistinct as trails vanished into the void. A second resurrection was offered - not as mercy, but as transaction - sealed by demon witness and sealed again by silence. More than one voice broke into sobbing before the terms were complete.
The descent ended at eclipse. Steel rang once. Fallen legends split into endings that could no longer agree. Awakening cut through darkness without cleansing it. Requiem followed genesis, not as closure, but as continuation. A goddess observed the scattered party from beyond judgment, her presence vast, almost stellar, indifferent to survival. Rebirth was granted. It was not gentle.
Crimson magic lingered in the aftermath, threading through stone like a living vein. Sanity thinned but held. What had been chronicle hardened into story. What had been world folded into tale. Space itself seemed to wait. The fantasy of escape dissolved; only consequence remained.
Please was spoken - not as hope, but as acceptance. It may have been prayer. It may have been habit.
Mass answered. Intimacy curved fate into its final shape. Paths locked. The mount trembled. Seductive silence filled the scarlet gate.
It stood open.
Snowbreak sealed the archive.
Sin endured.
In the era that existed before the first sunrise, when time was not a river but a stagnant pool of obsidian ink, there was no light to guide the way. It was the age of the first God, a being composed not of mercy, but of a singular, terrifying radiance that sought to pacify the screaming echoes of non-existence. This creator did not work with love, but with the cold and unyielding might of a mason carving into the very bone of reality. To look upon the foundations of the world was to witness the grim architecture of a cage being built around the infinite.
This was a far and lonely beginning, a time long before the concept of lust had been carved into the hearts of mortals. In those days, there was no gold to hoard, no silver to covet; the only treasure was silence, and the only tales were the rhythmic vibrations of the void being unmade. It was a period of raw potential, existing before the sting of death was a certainty and long before the rise of any human empire. The universe was rich with a dark, heavy energy, a town of unborn st
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| 観測日時 | 値 |
|---|---|
| 09/22 09:52 | 497人 |
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| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 497人 | 最終観測:2026年9月22日 09:52(5日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
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