GAME DETAIL
Penumbra
Penumbra is a minimalist puzzle game of light and shadow. Swing colored Lights around a ring and slide Obelisks across the floor to mix red, green and blue into the exact color each goal demands, as white light splits apart and the shadows grow sharper.
このゲームについて
Steamの詳しい説明を読む
A game of light and reason
Three beams of colored light. A handful of stone Obelisks. A floor marked with goals, each asking for one exact color.
In Penumbra you drag Lights around a ring and slide Obelisks across the floor until the light landing in every goal is exactly right. Red and green make yellow. Red, green and blue make white. Step a shadow across a beam and you take a color away. There are no instructions. Each puzzle shows you what moves and what it wants, and leaves the rest to you.
Light adds, shadow subtracts
Every goal needs an exact color: white, a pure primary, a mix, or total darkness. Lights add together where their beams overlap. Obelisks throw long shadows that cut a color out of the floor, and some Obelisks hold back only part of the light, so their shadows come out colored rather than black. A solution is a balance of what you light and what you hide.
Alchemy
You start with a single white Light. As the campaign goes on, it splits into its colors, and then splits again. The Obelisks split apart too. Every new piece is a new tool, and every level builds on where you left the last one.
Features
Handcrafted levels, each built around one idea and one exact solution
Additive color mixing where what you see on the floor is exactly what you get
Colored shadows from Obelisks that filter light rather than block it all
Wordless teaching, with no tutorials and no text, only light, shadow and a goal
A layered soundtrack that adds a voice as each new Light and Obelisk joins you, with every piece pulsing in time to the beat
Color blind mode, which marks every color with a glyph so each puzzle can be solved without telling hues apart
Mouse or controller, with full gamepad support
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。