GAME DETAIL
COSMIC WARFRONT
Top-down space combat shooter. 6 chassis, 8 weapons, 3 enemy factions, 3 bosses. Craft your build, fight through 12 sectors, survive endless waves, and compete in daily challenges. Global leaderboards.
このゲームについて
Steamの詳しい説明を読む
YOU ARE THE LAST LINE OF DEFENSE
The outer sectors have gone silent. Defense nodes compromised. An AI called Archon has turned humanity's own infrastructure into a weapon — and now it's closing in.
You pilot a heavy combat platform. 12 sectors of dead space, three armies, and one shot at reaching Archon's core.
No reinforcements. No backup. Just you and whatever you build your ship into.
BUILD. ADAPT. BREAK THROUGH.
Cosmic Warfront isn't one ship with one gun. It's a combat machine constructor.
Your chassis defines your playstyle. Your weapon defines your rhythm. Your drone covers your weaknesses. Modules and artifacts turn a good build into an unstoppable one.
6 CHASSIS:
Interceptor — speed, combo multipliers, time slowdown
Assault — balanced DPS, orbital strikes on clusters
Engineer — drones, repairs, protective dome
Dreadnought — armor, ramping damage at the cost of shields
Vanguard — head-on assault, system overload, heavy tanking
Spectre — crits, phase windows, surgical precision
8 WEAPON TYPES — from homing missiles and chain lightning to ricocheting flechettes and triple plasma volleys.
4 COMBAT DRONES — strike, repair, interceptor, radar.
30+ MODULES and ARTIFACTS across four rarity tiers.
192+ base build combinations. With modules and artifacts — thousands. No two runs play the same.
FOUR RESOURCES. ZERO MARGIN FOR ERROR.
You can't just hold the trigger. Every decision is a trade-off:
Shield — regenerates, but every hit resets the timer
Hull — when the shield drops, damage goes here. No healing without a drone or shop
Energy — powers your dash, railgun, EMP, and ultimate. Spent it all on dodges? Nothing left for the kill shot
Heat — hold fire too long and your weapon locks up. At the worst possible moment
A good pilot aims well. A great pilot knows when NOT to fire.
THREE ARMIES. THREE TACTICS. THREE BOSSES.
What works against one faction will fail against another.
SYNTHETIC SWARM
Dozens of small targets. Rammers, leapers, living bombs. Alone — nothing. In a wave — death.
Boss QUEEN: bullet fans, homing missiles, escalating aggression with each phase.
GUARDIAN MACHINES
Beams, shields, traps, space denial. They don't chase you — they cut off every escape route.
Boss PRISM: a puzzle fight. Read the patterns or die.
SPACE MARAUDERS
Mines, heavy armor, raw firepower.
Boss CARRIER: drones, mines, and missile salvos all at once. Multitask or die.
8 elite modifiers — blink, vampiric, berserk, self-repair — make familiar enemies unpredictable every run.
SKILL IS REWARDED
The game feels how you play and pays you for taking risks:
Kill Streak / Multi-Kill — chain kills multiply your reward
Adrenaline Rush — near death, you hit harder
Perfect Dodge — flawless evasion grants a bonus
Near-Miss — skim past a bullet, regain energy
Berserker Mode — 30 consecutive kills trigger rampage
Danger Zone — bonus when surrounded by 3+ enemies
Last Stand — one revival per sector. Use it wisely.
Overkill Explosion — excess damage splashes to nearby enemies
20 combat mechanics in total. Risk more — earn more.
4 GAME MODES
CAMPAIGN — 12 sectors, 4 acts, full narrative. Shops between missions, upgrade choices, and a final showdown with Archon.
ENDLESS — Infinite waves with escalating difficulty. How far can you go?
CONTRACTS — Fixed modifier sets, higher payouts. Specific challenge, specific reward.
DAILY SEED — Same seed for every player, every day. Equal conditions. Pure skill.
Each mode across 4 difficulty levels: Arcade, Standard, Veteran, Hardcore.
7 MISSION TYPES x 6 BIOMES
Missions: Survive, Hold Beacon, Escort Core, Hunt Elites, Destroy Relay, Boss Assault, and special operations.
Biomes: nebulae, asteroid belts, dead orbits, magnetic storms, silent sectors, gravitational anomalies.
Every combination of mission and biome changes your approach. No two sectors feel the same.
KEY FEATURES
192+ build combinations — chassis, weapons, drones, modules, artifacts
4 real-time resources — shield, hull, energy, heat
3 factions with unique AI — adapt to each or lose
20 mastery mechanics — the game rewards risk and precision
Global leaderboards
Story-driven campaign — 12 sectors, 4 acts
Daily challenges — fair competition on equal terms
Full control remapping
2 languages — English, Russian
Runs on anything
Helios-9 is silent. Archon is waiting. The question isn't whether you can make it — it's what build you'll bring.
COSMIC WARFRONT. BUILD. ADAPT. BREAK THROUGH.
スクリーンショット
評価・レビュー
全体レビュー 好評 好評率 91.67% / 12件 取得:2026年9月5日 04:34
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 11:37 | 1,188人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 08:56(35日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 1,188人 | 最終観測:2026年9月22日 11:37(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
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