GAME DETAIL
Totally Hellish Chaos
A cannabis farmer. A corrupted harvest. Ten minutes to survive everything his farm has become. A bullet-heaven survivors roguelite with dark humor on the surface and something heavier underneath.
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Steamの詳しい説明を読む
Something crawled up from the soil.
A cannabis farmer built something rare out here — good soil, good genetics, years of careful work, a life worth keeping. Then a meteor struck the valley. The blight spread overnight. The plants mutated. The pests evolved. The scarecrow started moving.
Now the farm is trying to kill him. He's not leaving.
What you do
Totally Hellish Chaos is a 10-minute bullet-heaven survivors roguelite. You move — that's your only input. Your weapons fire automatically. Enemies pour in from all sides. Every kill drops XP. Every level-up offers a choice: new weapon, upgrade, or passive item. Survive nine escalating waves across ten minutes. Kill both bosses. Hold the line.
It starts manageable. It does not stay manageable.
At Early Access launch
A growing arsenal of improvised farm tools — weapons that shouldn't work and do. Each upgrades through six levels.
Evolved "infused" forms — unlocked by combining weapons with specific passives at max level. No two infusions feel alike.
Dozens of passive items — stacking synergies that build into broken, satisfying runs.
A bestiary of cannabis-infused horrors — Kushgoyles, Rot Hulks, Spuffers, ranged threats, summoners, and stationary nests.
Two full boss fights — each with multiple phases, screen-wide health bars, and distinct phase-transition behavior.
Two playable characters — The Grower from the start, plus a hidden survivor that unlocks after your first survived run.
Three difficulty modes — Seedling, Flowering, Harvest. The gap between them is real.
Meta-progression — currency earned each run, spent on permanent stat upgrades. Your run data is logged automatically.
Full dynamic audio — music that escalates with the waves, layered sound design, crossfading between states.
The tone
The game is darkly funny. The Grower treats the apocalypse the way a farmer treats a bad pest season — with irritation, improvisation, and the stubborn refusal to consider that it might be losing. His weapons are duct-taped together. His voice is deadpan. His farm is in hell and he has not left.
"More of them. Figures."
Cannabis culture runs through everything — the enemies, the weapons, the passive items, the wave pacing. This is a game about growing things, defending them, and the chaos that comes for them anyway. The humor is the surface. Pay attention and there's something underneath. We won't explain it. You'll either feel it or you won't.
What's coming during Early Access
More playable characters. More stages with their own enemy mixes, environmental hazards, and boss fights — varying the spatial register from tight corridors to low-visibility horror to open arenas. More base weapons and more of their evolved infused forms. New game modes built around different ways to engage with the same systems: longer-form endless runs, daily-seed shared challenges, modifier-stack challenge runs, and a buff-and-drawback arcana-style mode. An expanded achievement set. A hidden narrative layer that resolves gradually across the road to 1.0.
Every content drop is numbered, named, and honest. You will always know what shipped, what slipped, and why.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 13:48 | 7人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年9月22日 13:48(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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