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冥差(Hell Bailiff)

種別:ゲーム 発売日:近日登場 日本語対応未確認
価格未定

Hell Bailiff is a roguelike deckbuilder set in the Chinese underworld. Play as an agent, using cards to pacify vengeful spirits. Every strike absorbs resentment — but it also consumes you. Master your foes and yourself, or lose your soul forever.

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Steamの詳しい説明を読む

We are a 2-person indie team working hard on development!

The screenshots and content shown on the store page represent our current development progress.

We chose to make our store page public early so we can grow together with the player community —
your Wishlist and feedback will directly influence the direction of future development.

Hell Bailiff is a roguelike deckbuilder set in the Chinese underworld. It blends the randomness and permadeath of roguelikes with the dynamic growth of deckbuilding. You play as an underworld agent, handling various duties, using cards to pacify the resentment of vengeful spirits.
Unlike traditional card games, you don't simply fight. Every strike you make absorbs the enemy's resentment, but that same resentment also eats away at your own mind. Suppress your foes while mastering yourself, or risk losing your soul forever.
In hell, failure means eternal damnation. Once a spirit defeats you, everything starts over.
About This Game
Resentment Is the True Protagonist
 
Most deckbuilders are about reducing an enemy's health to zero.
This one isn't.
Both you and the wraiths possess Resentment, each with its own limit.
Your goal is to drain the enemy's Resentment. Empty it completely, and you win.
But every point you absorb is transferred to yourself.
Absorb too much and your own Resentment reaches its limit—you lose.
The wraiths are not passive, either. Their Resentment continues to grow on its own.
If they exceed their limit before you can contain them, you lose as well.
This is not a simple battle of attack and defense.
It is a struggle of control, where Resentment constantly shifts between hunter and hunted.
 
 
Features
l Chinese Hell and folklore-inspired spirits
l Unique dual-growth Resentment combat system
l Four-card archetype deckbuilding system
l Diverse archetypes and build paths
l Combo mechanics that amplify card effects
l Wraith bosses with distinct behavioral patterns
l Roguelike maps and branching progression routes
l High-risk, high-reward decision making
 
Four Card Archetypes
-- The game features four distinct categories of cards, each serving a different purpose.
 
Devour
Drain Resentment from your enemies.
Your primary source of offense and execution.
 
 
Guard
Gain Soulguard.
Protect yourself from danger.
Turn defense into a resource for future turns.
 
 
Renewal
Reduce your own Resentment.
Restore balance.
Create room for more Resentment.
 
Providence
Bend the rules.
Disrupt expectations.
Create possibilities that would otherwise be impossible.
 
 
A Unique Combo System
 
Resentment Flow :Harness the Flow of Resentment
Plan your card sequence carefully and guide the flow of Resentment from one card to the next.
As momentum builds, later cards become increasingly powerful.
Sometimes, the order itself is the source of power.
 
 
Soulbinding: Twin Seal Resonance
Cast Soul Seals of the same rank in succession to perform a Soulbinding Ritual.
Weaken hostile wraiths. Protect yourself from danger.
Create precious breathing room when everything is on the verge of collapse.
 
 
Resonance: One card can serve multiple purposes.
A card may contribute to your Resentment chain.
The same card may also complete a Soulbinding Ritual.
Different systems intertwine and reinforce one another.
A well-planned turn can trigger several layers of resonance at once.
 
Every Wraith Has a Mind of Its Own
The wraiths are more than enemies with larger numbers.
They react to the choices you make.
They learn from the patterns you rely on.
Some wraiths expose weaknesses when you build momentum through Resentment Flow.
Others find opportunities to recover when you perform Soulbinding.
Some relentlessly pressure your Soulguard.
Others exploit greed, turning uncontrolled Resentment against you.
No single build can answer every threat.
No strategy will carry you through every run.
Study their Obsessions.
Understand their weaknesses.
Then discover your own path to purification.
 
 
Three Keepers, Endless Possibilities
 
Choose from three Underworld Envoys:
Spring Warden, River Warden, Bridge Warden
Each character comes with:
· A unique set of exclusive cards
· Their own passive ability
· Distinct strengths and deckbuilding opportunities
The same character can support multiple archetypes.
Switching characters opens entirely new strategies and ways to play.
 
 
 
 
Grow Stronger Through Every Cycle
 
No two journeys are the same.
Each run presents new choices and new opportunities.
 
·  Hunt Wraiths
·  Seek Blessings
·  Purchase New Cards
·  Refine Your Deck
·  Receive Rare Boons
 
As your journey unfolds, your deck evolves with it.
Shape a build that reflects your own approach to mastering Resentment.
 
Forge Your Own Archetype
Become:
· A Blood Pact build that gambles life for overwhelming absorption
· A Resentment Control build focused on stability and precision
· A Devour build capable of explosive bursts of power
· A Soulguard Conversion build that turns defense into offense
· A Chain Resonance build built around devastating combos
Or discover a strategy entirely your own.

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現在プレイヤー数 未集計 最終観測:未集計
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最新 09/22 14:02 7人
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基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
Yaeegy
販売元
Yaeegy
対応OS
Windows
コンテンツ種別
ゲーム

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言語 対応 フル音声
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