GAME DETAIL
冥差(Hell Bailiff)
Hell Bailiff is a roguelike deckbuilder set in the Chinese underworld. Play as an agent, using cards to pacify vengeful spirits. Every strike absorbs resentment — but it also consumes you. Master your foes and yourself, or lose your soul forever.
このゲームについて
Steamの詳しい説明を読む
We are a 2-person indie team working hard on development!
The screenshots and content shown on the store page represent our current development progress.
We chose to make our store page public early so we can grow together with the player community —
your Wishlist and feedback will directly influence the direction of future development.
Hell Bailiff is a roguelike deckbuilder set in the Chinese underworld. It blends the randomness and permadeath of roguelikes with the dynamic growth of deckbuilding. You play as an underworld agent, handling various duties, using cards to pacify the resentment of vengeful spirits.
Unlike traditional card games, you don't simply fight. Every strike you make absorbs the enemy's resentment, but that same resentment also eats away at your own mind. Suppress your foes while mastering yourself, or risk losing your soul forever.
In hell, failure means eternal damnation. Once a spirit defeats you, everything starts over.
About This Game
Resentment Is the True Protagonist
Most deckbuilders are about reducing an enemy's health to zero.
This one isn't.
Both you and the wraiths possess Resentment, each with its own limit.
Your goal is to drain the enemy's Resentment. Empty it completely, and you win.
But every point you absorb is transferred to yourself.
Absorb too much and your own Resentment reaches its limit—you lose.
The wraiths are not passive, either. Their Resentment continues to grow on its own.
If they exceed their limit before you can contain them, you lose as well.
This is not a simple battle of attack and defense.
It is a struggle of control, where Resentment constantly shifts between hunter and hunted.
Features
l Chinese Hell and folklore-inspired spirits
l Unique dual-growth Resentment combat system
l Four-card archetype deckbuilding system
l Diverse archetypes and build paths
l Combo mechanics that amplify card effects
l Wraith bosses with distinct behavioral patterns
l Roguelike maps and branching progression routes
l High-risk, high-reward decision making
Four Card Archetypes
-- The game features four distinct categories of cards, each serving a different purpose.
Devour
Drain Resentment from your enemies.
Your primary source of offense and execution.
Guard
Gain Soulguard.
Protect yourself from danger.
Turn defense into a resource for future turns.
Renewal
Reduce your own Resentment.
Restore balance.
Create room for more Resentment.
Providence
Bend the rules.
Disrupt expectations.
Create possibilities that would otherwise be impossible.
A Unique Combo System
Resentment Flow :Harness the Flow of Resentment
Plan your card sequence carefully and guide the flow of Resentment from one card to the next.
As momentum builds, later cards become increasingly powerful.
Sometimes, the order itself is the source of power.
Soulbinding: Twin Seal Resonance
Cast Soul Seals of the same rank in succession to perform a Soulbinding Ritual.
Weaken hostile wraiths. Protect yourself from danger.
Create precious breathing room when everything is on the verge of collapse.
Resonance: One card can serve multiple purposes.
A card may contribute to your Resentment chain.
The same card may also complete a Soulbinding Ritual.
Different systems intertwine and reinforce one another.
A well-planned turn can trigger several layers of resonance at once.
Every Wraith Has a Mind of Its Own
The wraiths are more than enemies with larger numbers.
They react to the choices you make.
They learn from the patterns you rely on.
Some wraiths expose weaknesses when you build momentum through Resentment Flow.
Others find opportunities to recover when you perform Soulbinding.
Some relentlessly pressure your Soulguard.
Others exploit greed, turning uncontrolled Resentment against you.
No single build can answer every threat.
No strategy will carry you through every run.
Study their Obsessions.
Understand their weaknesses.
Then discover your own path to purification.
Three Keepers, Endless Possibilities
Choose from three Underworld Envoys:
Spring Warden, River Warden, Bridge Warden
Each character comes with:
· A unique set of exclusive cards
· Their own passive ability
· Distinct strengths and deckbuilding opportunities
The same character can support multiple archetypes.
Switching characters opens entirely new strategies and ways to play.
Grow Stronger Through Every Cycle
No two journeys are the same.
Each run presents new choices and new opportunities.
· Hunt Wraiths
· Seek Blessings
· Purchase New Cards
· Refine Your Deck
· Receive Rare Boons
As your journey unfolds, your deck evolves with it.
Shape a build that reflects your own approach to mastering Resentment.
Forge Your Own Archetype
Become:
· A Blood Pact build that gambles life for overwhelming absorption
· A Resentment Control build focused on stability and precision
· A Devour build capable of explosive bursts of power
· A Soulguard Conversion build that turns defense into offense
· A Chain Resonance build built around devastating combos
Or discover a strategy entirely your own.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 14:02 | 7人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年9月22日 14:02(4日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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