GAME DETAIL
Cargo Runner: Faction Fracture
One wrong delivery can start a war. Smuggle cargo in a Tetris-style hold. Dodge faction inspections. Betray whoever pays. A pixel-art space rogue-like where every run is one bad jump from total loss.
このゲームについて
Steamの詳しい説明を読む
PACK THE HOLD. PICK YOUR FACTIONS. TRY NOT TO DIE.
Every run starts the same: an empty cargo grid, three faction stations, and a delivery contract that could go very wrong.
The legal cargo pays. The illegal cargo pays more. The unknown cargo pays the most — if it doesn't mutate before you reach a buyer.
By sector three, you're hauling contraband through a Federation blockade with one shield bank left, a pirate squadron on your tail, and a boss between you and the warp gate. You either extract clean or you lose the run.
▸ TETRIS YOUR CARGO, DODGE INSPECTIONS
Pack your hold by hand. Safe slots up top, risk slots below. Federation scanners read top-to-bottom — what you stash where decides whether you make the next station or get boarded.
▸ THREE FACTIONS, NO FRIENDS
Federation, Pirates, Swine. Each pays differently, hates someone else, and remembers what you did last run. Working both sides is the highest paycheck and the fastest way to get hunted.
▸ EVERY SYSTEM IS A TRADEOFF
Power between shields, weapons, and engines mid-fight. Heat from contraband draws patrols. Mutating cargo can spike or crash in value before you dock. Nothing is free.
▸ NINE SHIPS, BRANCHING UPGRADES
Each ship sets your base hold shape, slot ratio, and special ability. Stack boon synergies between runs to make your loadout
do something none of the others can.
▸ BOSS EVERY SECTOR
Sector-ending encounters that punish whatever build you've been getting away with. If you only know one strategy, you'll learn three more or die trying.
▸ PERMADEATH, PERSISTENT META
Lose a run, keep your weapons stash and meta upgrades. Each death pushes the next attempt further.
DAILY SEEDED RUNS + GLOBAL LEADERBOARDS
Same conditions for everyone. Your scoreboard against theirs.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 16人 | 最終観測:2026年9月22日 14:54(7日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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