GAME DETAIL
Zeitnot
Chess you already know, rules you don't. Pieces have HP and gear. Shop between fights, stack gambits, roll the dice if you're feeling stupid. Lose the trial, lose the run.
このゲームについて
Steamの詳しい説明を読む
You know how chess works. You don't know what happens when your knight takes a hit instead of a square.
Zeitnot is a roguelike played on a chessboard. Your pieces aren't abstract threats they have health, attack, and slots for shields, weapons, hats, and auras. Captures are fights. A failed strike can bounce back. Shields reflect damage. Guns and projectiles turn quiet squares into kill zones. The board still reads like chess; the outcomes often don't.
The loop
Between trials you hit the shop: buy pieces, pick up equipment and gambits, arrange your formation, reroll if the offers suck. Then you walk into a trial against an enemy lineup — with bosses waiting further in. Win and you push the run forward. Lose and it's over.
What you're actually building
Equipment — strap gear onto individual pieces, not just your whole army
Gambits — passive rules that fire on captures, damage, turn start, and whatever else you've stacked
Scrolls — one-shot effects you burn at the right moment
Gold — pieces, packs, crates, coin flips, dice rolls; safe shop or greedy shop
No preset build wins every run. All-in offense, reflect tanks, turn start burn, high-risk shop plays the board punishes and rewards all of them differently.
Why it's weird (in a good way)
You're not hunting a single checkmate line every game. Sometimes the right move wins the fight. Sometimes it keeps a piece alive for one more turn. Sometimes it wrecks the enemy's next turn before they can act. Chess intuition still matters — but so does how you geared up three shops ago.
Set your formation. Enter the trial. The move you make next is the bill for every choice before it.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 15:09 | 13人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 13人 | 最終観測:2026年9月22日 15:09(4日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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