GAME DETAIL
Danmaku Engine
Danmaku Engine is a bullet-hell shoot 'em up with a full built-in level editor and Steam Workshop support. Dodge through 21 handcrafted stages across five difficulty tiers. Every bullet pattern, enemy wave, background, and music track can be rebuilt or replaced using the integrated editor.
このゲームについて
Steamの詳しい説明を読む
Danmaku Engine is a bullet-hell shoot 'em up built around one idea: every element of every stage should be yours to control.
Weave through 21 handcrafted stages across five difficulty tiers from beginner-friendly fan spreads to divine-border curtains that push even seasoned pilots to their limit. Each stage has its own visual identity, bullet architecture, and original music. Clearing them all is the goal. Understanding them is the reward.
CAMPAIGN
21 stages. Five difficulties: Easy, Medium, Hard, and Extreme
Each stage throws a distinct challenge: orbital streams, spiraling neon wisps, industrial barrages, frozen rings colliding with solar bursts, moon-lit curtains of ghost-fire. No two stages play alike, and no stage will forgive you for standing still.
Progress is tracked. Achievements are earned. Secrets reward those who clear what they thought was impossible.
THE EDITOR
The full stage editor used to build the campaign is available to all players from day one.
Pattern Editor — design bullet patterns with full control over speed, spread, rotation, timing, and behavior
Boss Editor — compose multi-phase boss encounters from your patterns
Background Editor — build animated stage backgrounds
Music Editor — compose original MIDI tracks with a built-in piano roll, multi-layer instruments, and playback preview
Level Editor — assemble patterns, bosses, backgrounds, and music into a complete playable stage
Everything you see in the campaign was made with these tools. Nothing is locked behind them.
EARLY ACCESS
Danmaku Engine is in active development. The core gameplay loop, all 21 campaign stages, and the full editor suite are playable now. More stages, editor features, and quality-of-life improvements are planned throughout Early Access based on player feedback.
Dodge everything. Build anything.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 16:18 | 11人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月20日 11:51(36日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 11人 | 最終観測:2026年9月22日 16:18(3日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。