GAME DETAIL
Kepler Protocol
Kepler-186e, Humanity's first colony — on a world that is not theirs. Lead the Kaiserreich in turn-based hex strategy against the Ordo Arachnis, a swarm intelligence with no commander. Research, build, supply, fight. Survive.
このゲームについて
Steamの詳しい説明を読む
Humanity has established its first bridgehead on Kepler-186e — and has only one chance to hold it.
What began as a scientific expedition becomes a fight for survival. Deep beneath the surface something ancient stirs: the Ordo Arachnis, a swarm intelligence that does not regard the colonists as guests — but as terrain to be cleared.
Kepler Protocol is turn-based hex strategy where every decision carries weight. Command the Kaiserreich — infantry, artillery, special forces — by Auftragstaktik (mission command): you set the intent, your officers carry it out. Or take control of the swarm.
An enemy with no commander. The Ordo Arachnis follows no chain of command, only chemistry — a pheromone field across the whole world that each formation follows locally. No one decides, yet the swarm moves. And it matures like an organism: first it grows, then it bites — the heavy castes appear only when the hive is large enough.
Logistics win campaigns. Water is scarce. Scout the vein, build the road, drill — supply is a front of its own. The Kaiserreich's ultimate goal, the planetary core drill, is a monument of engineering that devours everything you can deliver to it.
Every loss has weight. Morale is not a counter but a survival factor. A dead soldier and a wounded one are not the same — and a broken formation barely fights at all.
Asymmetric factions, two philosophies. The Kaiserreich relies on technology, range, and discipline. The Ordo Arachnis on mass, adaptation, and relentless pressure. Two sides. One planet.
Features
Hex turn-based strategy with terrain, line of sight, and fog of war
A swarm with no commander — emergent enemy AI driven by a pheromone field (stigmergy)
The swarm matures — castes by size, not by the clock
Auftragstaktik (mission command) — command by intent
Logistics as a front of its own — supply chains and the planetary core drill
Blood toll & morale — the dead and the wounded are not the same
Asymmetric factions — two completely different playstyles
Procedurally generated maps
Atmospheric pixel art & chiptune soundtrack
Fully localized in twelve languages(Release)
A solo project with a passion for thoughtful strategy.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 16人 | 最終観測:2026年8月18日 01:00(39日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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