GAME DETAIL
赛博资本家 Cyber Capitalist
Build a factory from a single workbench. Hire workers, move materials, fulfil town orders and expand into electronics manufacturing. Balance wages, power and cash flow as you connect production lines and introduce automation in this 3D management sim.
このゲームについて
Steamの詳しい説明を読む
One workbench. Your own factory.
“Your employees create value. You own it.”
Buy materials, hire workers, manufacture goods and deliver orders. Start with a small workshop and 600 C, then reinvest every sale into the next production run. Your employees create value. You own it—and the next bill.
Cyber Capitalist is a 3D factory management game with a dark sense of humour. Decide which machines to buy and whom to hire while dealing with shortages, backed-up outputs and cash running low. A busy factory is not necessarily a profitable one.
Build workstations. Keep materials moving.
“The boss is on the shop floor. Not for morale. Payroll is tight.”
Materials must reach their workstations. Finished goods need storage and loading. New machines need delivery and installation. Plan your floor, spot shortages and blocked outputs, and carry boxes yourself when staff are scarce.
Inspect recipes, material requirements and outputs. Send supplies where they are needed and use material feeds to reduce repetitive hauling. Leave access routes when expanding. One missing ingredient can keep the entire plan waiting.
Manage your people—and your wage bill.
“We do not encourage overtime. We encourage finishing today’s orders today.”
Assign production, hauling, maintenance and purchasing duties, or dedicate workers to specific machines. Balance wages, fatigue and shifts so production and logistics keep moving. Work out your daily costs before expanding.
Production workers run machines, haulers connect storage and workstations, and maintenance staff deal with equipment problems. Divide the work, assign fixed stations and organise shifts, then check whether orders can cover payroll. More employees do not automatically mean more profit.
Grow from simple parts to electronics.
“Learning benefits the staff. The company funds it. Naturally, the company owns the results.”
Complete deliveries to acquire knowledge, research processes and unlock frames, circuit boards, computers and servers. Test products, expand the workshop and power supply, and keep cash available for the next production run.
Research needs knowledge and prerequisites. New machines bring power, maintenance and logistics demands. Build increasingly complex manufacturing chains and feed approved intermediate goods into downstream production. Affording a machine is only the first step toward running it.
Head into town. Make a deal.
“The customer promises to return. Accounting would prefer payment first.”
Visit local businesses to buy materials and negotiate repair-shop orders. Weigh deadlines against costs and revenue. Deliver the finished goods to turn an order into cash.
Compare inventory with order requirements, schedule production, load the goods and deliver them. Taking orders, manufacturing, delivery and payment form your business cycle. Once the money arrives, budget for the next machine—and the next wage bill.
Introduce automation step by step.
“Machines never ask for a raise. The electricity bill does.”
Begin with material feeds and fixed workstations. Explore automation for operation, logistics, quality control and maintenance. Terminals, robot arms, mobile robots and computing equipment serve different roles. Plan staffing, power and upkeep together.
Automation requires investment and upkeep. As the factory grows, weigh the roles of labour, machinery and computing capacity. Pause to plan, inspect machines and staffing, and continue your company through manual or automatic saves.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 21:34 | 3人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月22日 21:34(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。