GAME DETAIL
Devils
Your soul is on the line. Manage devils, manipulate fate through dice-based negotiations, and make soul deals in a Barcelona narrative strategy game about debt, temptation, and survival.
このゲームについて
Steamの詳しい説明を読む
Devils is a short narrative strategy game set in a stylized version of Barcelona. You manage a team of devils, send them across the city to negotiate with humans, and convince them to sell after life labor in exchange of the object of their desire.
You get a small cut on each deal and have one month to erase your massive debt.
HOW A DAY OF WORK LOOKS
Each day begins at your headquarters with a small team of three devils.
From a 2D city map, you assign devils to different locations. Each devil has unique strengths and weaknesses, so choosing who goes where affects your chances of success. Once assigned, they travel across the city and begin searching for potential targets.
When humans are found, you choose between three candidates, each with traits and context clues that help guide your decision.
Encounters begin once a target is selected.
You first choose how your devil approaches the human through dialogue options. Successful choices may grant trinkets that modify future outcomes.
You then equip trinkets into a limited set of slots, shaping how upcoming dice rolls behave.
Negotiations unfold through a sequence of dice rolls, each one requiring a threshold to succeed. Early rolls influence the terms of the deal, how many years of soul are exchanged and what rewards are gained, while the final roll determines whether the contract is accepted or fails.
Between rolls, short dialogue events can appear, offering additional choices that may alter modifiers and outcomes.
Success or failure directly affects both your overall debt and your devils’ progression.
Throughout the day, you can also assign devils to special map events to gain rewards, risks, or additional trinkets.
Each day lasts around 15 minutes.
At the end of the day, you are ranked based on how many soul years you managed to collect.
BREAK ROOM
Between days, you return to the break room to interact with your devils and purchase upgrades.
Each devil has unique abilities that directly influence dice mechanics, allowing you to build different strategies over time.
NIGHT HUNT
At night, the same system is used in a different context.
Instead of negotiating with humans, you hunt unstable creatures that threaten Hell’s operations. These encounters follow the same dice-based structure, but focus on combat and elimination. Failure results in penalties that carry into the next day.
FEATURES
2D map-based management of devils and city locations
Assign devils with different strengths to optimize outcomes
Dice-based negotiation system with probability thresholds
Dialogue choices that influence modifiers and results
Trinket system that alters dice mechanics and strategy
Multi-step human encounters with variable rewards and outcomes
Time-limited daily structure (~15 minutes per day)
Break room with devil relationships and upgrades
Night combat using the same core system in a different context
Linear narrative campaign with multiple endings
Estimated playtime: ~5 hours
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 21:55 | 8人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 8人 | 最終観測:2026年9月22日 21:55(3日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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