GAME DETAIL
Everlost
Stranded in a world that never stops growing. Gather, craft, build and survive in an infinite procedurally generated wilderness where no two worlds are ever the same.
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A World Without Edges
Everlost drops you into an infinite, procedurally generated wilderness where no two worlds are alike. Forests, highlands, frozen wastelands and open plains stretch endlessly in every direction — no loading screens, no boundaries, no repetition.
Every biome has its own character. Dense pine forests where light filters green through the canopy. Rocky highlands swept by cold wind. Flat plains perfect for building. And frozen wastes where every step costs warmth.
Survive First. Everything Else Follows.
You start with nothing. No map, no quest marker, no tutorial hand-holding. Find wood, find shelter, manage your warmth before the temperature drops. The survival loop is intentionally unforgiving in its early hours — which makes the satisfaction of a fully built base all the more earned.
Hunger, thirst and body temperature are your constant companions
Resources are finite locally — explore or starve
Night brings threats that punish the unprepared
Death means a new world, not a checkpoint
Build What You Imagine
The building system is designed for creative freedom with structural logic. Snap walls to a world-aligned grid, layer floors upward, add doors and interactive objects. Build a lean-to for night one — build a fortified compound by week one. The choice, and the consequence, is yours.
A Solo Passion Project
Everlost is handcrafted by a single developer under the Orivilon studio. Every system — terrain generation, inventory, crafting, building, save and load — is written from scratch in C# on Unity. This is a game made with genuine love for the survival genre.
Key Features
Infinite Procedural Terrain — Multithreaded chunk-based generation, seamless and endless
Deep Crafting System — Progress through tiers of tools, weapons and structures
Modular Base Building — Grid-snapping system for walls, floors, roofs and objects
Inventory & Hotbar — Drag-and-drop inventory with quick-access hotbar
Dynamic Day-Night Cycle — Daylight for gathering, nighttime for staying alive
Low-Poly Aesthetic — Bold geometry and dramatic lighting on any hardware
Full Save / Load System — Your world persists between sessions
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 22:54 | 5人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年9月22日 22:54(4日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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