GAME DETAIL
Lark
Lark is a chaotic solo/co-op survival roguelite where tiny Wildthings harvest, build, steal, fight, and sacrifice loot to THE PIT for ridiculous buffs. Play alone or with up to five friends, stack broken builds, and grow from forest nuisance to unhinged little god.
このゲームについて
Steamの詳しい説明を読む
Lark is a chaotic solo/co-op survival roguelite where you play as a strange little Wildthing trying to become an unstoppable problem for the world around you.
Harvest resources, craft tools, build a barely-respectable shelter, steal from strange villages, and throw questionable treasures into THE PIT in exchange for powerful equipment buffs. Every run is about scraping together supplies, making bad decisions, and stacking enough strange powers to grow from small nuisance to unhinged little god.
Play alone or host a run with up to five friends as you explore, loot, fight, sacrifice, and spiral wildly out of control together.
Gather resources, craft what you need, build basic shelters, raid villages, steal loot, and decide what is worth keeping — or what deserves to be thrown into THE PIT.
Sacrifice stolen goods and strange treasures to gain equipment buffs that shape your build over the course of each run. The more you offer, the more ridiculous your Wildthing can become.
Combine equipment tags, buffs, and scaling effects to create strange synergies. Start weak, get weird, and turn your tiny creature into an absolute menace.
Play solo or host a multiplayer run with up to five friends. Work together, split up, hoard resources, make terrible plans, and try not to become the reason everyone dies.
Craft simple, crude hut pieces for storage and protection without turning the game into a full construction sim.
Explore a world filled with villages, shrines, graveyards, enemies, loot, hazards, and strange events that create chaotic little stories every run.
Lark is designed to be polished enough to play seriously, but weird enough that things can go horribly wrong in the funniest way possible.
Lark is being developed by a solo developer, and player feedback will help shape where the game goes next. Nothing below is a hard promise or locked release date, but these are the main areas planned for development during Early Access.
The current focus is making the core loop as fun, readable, and chaotic as possible:
harvesting, crafting, stealing, and sacrificing
equipment buffs and build synergies
multiplayer stability and hosting
enemy encounters and world danger
run pacing, balance, polish, and clarity
Future updates are planned to include:
More playable characters with their own abilities, strengths, and chaotic nonsense
Darker character powers and more unstable upgrade paths
Randomly generated maps, events, loot, enemies, and sacrifice opportunities
More bosses, including a final boss as a main victory condition
More equipment buffs, strange items, build combinations, and ridiculous scaling
Unlocks, cosmetics, secrets, rewards, and funny little surprises
Steam achievements, friend support, progress tracking, and multiplayer improvements
More enemies, races to steal from, hazards, secrets, polish, sound, music, VFX, and general nonsense
Some ideas may grow, some may change, and some may be thrown directly into THE PIT if they do not work. The goal is to keep improving Lark with feedback from the players who are helping shape this strange little creature into something bigger, weirder, and much more dangerous.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/23 01:17 | 4人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年9月23日 01:17(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
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