GAME DETAIL
SCP RP
A multiplayer SCP roleplay experience where a living facility is powered by programmable-driven characters, dynamic events, and player choice.
このゲームについて
Steamの詳しい説明を読む
About This Game
This is a multiplayer roleplay game set inside a secret containment facility inspired by the SCP universe. Players take on different roles within the facility and interact with each other in a dynamic environment shaped by both player decisions and AI-controlled characters.
Roles and Gameplay
Players choose or are assigned roles that define their responsibilities and gameplay:
Scientists conduct experiments on anomalies and analyze results
Security Personnel patrol the facility, enforce rules, and respond to threats
D-Class perform dangerous tasks and are used during testing procedures
Each role has different objectives, access levels, and available equipment. Gameplay is driven by interaction between these roles.
Core Gameplay Loop
There is no fixed storyline. Instead, each session develops dynamically:
Players receive or assign tasks based on their role
Scientists perform experiments using D-Class subjects
Security monitors activity and maintains order
Unexpected events, such as containment breaches, disrupt normal operations
Players must react and adapt to changing situations
This creates a replayable experience where no two sessions play out the same way.
AI-Driven Systems
The facility is supported by AI-controlled characters that simulate activity within the world:
AI scientists perform experiments autonomously
AI guards patrol and react to threats
AI D-Class carry out assigned tasks
These systems ensure that the environment remains active, even with a low number of players.
Character Progression
Players can progress through the facility hierarchy:
Gain higher ranks and responsibilities
Unlock access to restricted areas
Receive better equipment and authority over other roles
Progression is based on player behavior, participation, and roleplay rather than a traditional leveling system.
Game Mechanics
Gunplay system for combat and security situations
Inventory system for managing items such as keycards, tools, and weapons
Task-based system that replaces traditional quests
First-person and third-person perspective switching
Interaction system for objects, doors, and other players
Challenges
Containment breaches that introduce hostile threats
Conflicts between players and roles
Managing limited resources and access permissions
Coordinating actions under pressure
Multiplayer
The game is designed as a multiplayer experience:
Supports dedicated and player-hosted servers
Sessions are persistent and driven by player interaction
Gameplay scales based on player count and AI activity
Playtime and Replayability
There is no fixed campaign length. Each session varies depending on player decisions, role distribution, and dynamic events, making the experience highly replayable.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/23 03:20 | 179人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 179人 | 最終観測:2026年9月23日 03:20(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
ゲームライフログ
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