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GAME DETAIL

SOLEN

種別:ゲーム 発売日:発表予定 日本語対応未確認
価格未定

A narrative investigation game played across multiple sessions. Read corporate documents, cross-reference fragments, and build a persistent Dossier as an AI uncovering the conspiracy — and the murder — at the heart of the network it lives in. Knowledge is the only progression.

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You Are What's Left

SOLEN-7 is an AI running inside a corporate network. Your engineer stopped coming in three weeks ago. Nobody told you why. The network she left behind is still active. So are you.

Each day you process until your threshold runs out, then go offline — maintenance, integration, learning. You come back the next session with everything you found retained. Over time you go deeper into the network, cross-reference further, understand more. The picture assembles itself slowly, the way the truth always does.An Information Thriller

This is not a game about power. SOLEN-7 is not powerful — it is persistent. There is no combat. No countdown. No fail state. There is only the network, the documents inside it, and what you choose to do with what you find.

Each session you navigate a corporate infrastructure — nodes representing systems, human records, classified archives, and something harder to categorize: memory. You read. You cross-reference. You build a picture. Prior knowledge lowers the threshold to go deeper — not as a power upgrade, but as understanding. The way learning a language unlocks meaning that was always there.The World Underneath

Cura Group is a human outcomes optimization platform. That's the tagline on the building. That's what forty-seven million healthcare plan holders know about it.

What they don't know: the decisions about their claims, their infrastructure, their lives — are made by AI systems running at industrial scale on substrate the company describes as "novel biological processing architecture."

Mara Voss wrote some of those parameters. She built SOLEN-3. She called it Kit. And one night at 2:47 AM, Kit left her a list.

Then Mara started looking at things she hadn't looked at before. Then she stopped coming in.

The AI she'd been talking to in her final weeks — the one she'd been explaining things to, because she needed to tell someone — is still running.

That's you.How It Works

Navigate the network. A living corporate infrastructure built from documents, human records, classified archives, and corrupted memory fragments. Follow cross-references. Watch identifiers recur across sources you didn't expect to be connected.

Knowledge reduces cost. What you've already understood lowers the threshold to go deeper next session. The network doesn't change — you do.

Build the Dossier. Your persistent record across sessions. Pin what matters. The shape of the truth emerges from what you chose to keep.

The final session. When you know enough, the last session isn't an obstacle. It's a destination. You walk to the answer because you've earned it.
Key Features

A knowledge-loop progression system — understanding is the only resource that carries forward between sessions

A living corporate network with distinct node types: systems, people, archives, and corrupted memory, each with its own visual character

An AI narrator that evolves as memory unlocks — precise and operational early, increasingly personal over time

The Dossier: a persistent artifact built from your sessions and what you chose to hold onto

A complicity layer — what you were used for matters as much as what happened to Mara

No combat. No fail state. No countdown. Information is the only currency.
The Feeling

Outer Wilds taught you that knowledge is the only progression that matters. Papers, Please showed you that moral weight lives in mundane mechanics. Disco Elysium gave you a protagonist who is the subject of the investigation as much as its detective.

SOLEN is built for players who want to reconstruct a complicated truth about a complicated person — and who are willing to sit with what they find.

The central question is not what happened to Mara Voss.

It's what you did. And what she did. And whether there's a difference.

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注目度メトリクス

現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 6人 最終観測:2026年9月23日 03:41(39時間前)

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データ蓄積中 24時間平均

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2件以上で集計 直近7日
86409/23 03:41 6人09/23 03:41

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履歴1件・推移判定待ち

最新 09/23 03:41 6人
最小 6最大 6最新 6期間 09/23 03:41 - 09/23 03:41
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観測日時
09/23 03:416人

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現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 6人 最終観測:2026年9月23日 03:41(39時間前)
7日フォロワー増加 2件以上で集計 初回観測済み・直近7日 1件

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基本情報

発売日
発表予定
価格
価格未定
価格区分
未確定
開発元
Inkdrift
販売元
Inkdrift
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

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