GAME DETAIL
HZ Industry
Your factory feeds the fight—above ground and below. Automate ruthless production lines, hold your colony through raids, then descend into The Abyss: real-time champion combat where gear and gems actually matter. Build. Automate. Dominate.
このゲームについて
Steamの詳しい説明を読む
SPATIAL AUTOMATION & PRODUCTION
Lay out your factory cell by cell: extractors on the right terrain, furnaces, assemblers, lab, and belts (underpasses and splitters too). Route items through real production chains—from basics to high-tech output. Storage depots sit on the line: they buffer one resource type, respect input/output gates, and can feed critical loops (like keeping ammo moving to auto-turrets). Power the grid with poles, plants, solar, and batteries; the power core is the heartbeat of the whole operation.
WORKSHOP STORAGE, GEMS & CRAFTING
Beyond the factory floor, place workshop storage structures with their own grids: vaults for gear, heroes, gems, and loot. Craft advanced materials at the Workbench and Fabricator. Forge gems at the Prism Foundry. Use the Convergence Splicer to merge stacks into higher-tier tiles, or the Salvage shredder to convert extras into workshop scrap for deeper builds. Training furniture and the Abyss loadout dock tie this space directly to how strong your champion goes into danger.
CITY, CORE & PROGRESSION
Grow a colony with housing, farms, and city buildings. Your layout isn’t just pretty—it’s where raids hit home. Progression and economy tie industry, defense, and what you can unlock for The Abyss and workshop storage.
Waves don’t wait: walls, traps, auto-turrets fed by ammo, and hero defenses with different roles (single-target, AoE, poison, pulses…). How you zone the city matters as much as what you build on the factory side.
THE ABYSS — REAL-TIME CHAMPION RUNS
When you’re ready to leave the map, The Abyss is the combat game: real-time movement and skills under pressure, wave-style pressure, floors to clear, and rewards that ask you to push deeper. You prep your champion in the Abyss loadout dock, socket gear and gems you organized in workshop storage, and use training structures to grow baseline stats. Factory tech and city economy still gate what you can afford to build and field.
RAIL LOGISTICS
When you need to link regions, lay track and stations and run loads through the central corridor—without breaking your main production layout.
ONLINE RANKING
Compete for score on online leaderboards when connected.
COMMUNITY
Join the Discord
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 15人 | 最終観測:2026年9月18日 00:11(8日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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