GAME DETAIL
Whenever We Rise
Gravity is your greatest weapon as you launch enemies into the air and spike them back down in this tactical roguelite with a unique perspective.
このゲームについて
Steamの詳しい説明を読む
What Is This?
A tactics game where gravity is your weapon! Woah.
It's all about launching, juggling, and spiking enemies. Lots of pushing and pulling and tricking!
Who You Play
In this game you play a group of scrappy goblins that are rebelling against their wizard overlords. You must carefully climb up the tower using balloons and pogo-sticks and any other junk you can find. You will upgrade your goblins as you go, and reaching new heights means unlocking new abilities for your next run.
Features
Gravity-driven Combat: push, pull, launch, and spike your enemies, controlling the battlefield and dealing devastating damage.
Different Playstyles: goblins come with their own unique set of abilities, which are upgraded through the run. Ninjas use grappling hooks and ninjutsu, pogo goblins jump high and dive back down, balloon goblins float slowly above the fray. You'll unlock new goblin archetypes via meta-progression.
Enemy Telegraphing: enemies prepare their attacks, allowing you enough time to dodge or punish. A tactician sees a bull turtle charging and appreciates the gift.
Handcrafted Maps: each map is designed instead of procedurally generated. Your goblins and enemies will change each run, but the maps won't give you a headache.
Why Does This Exist?
I think it's neat. My previous games played around with a lot of verticality. I wanted to keep exploring that and see how far I could push the concept. This is going to be something pretty special. There's nothing else like it.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月19日 00:52(37日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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