GAME DETAIL
NODGE
Every song is a boss fight. A neon rhythm shooter where bullets, lasers and walls hit on the beat, every track brings its own monster, and one hit too many ends the song.
このゲームについて
Steamの詳しい説明を読む
EVERY SONG IS A BOSS FIGHT
NODGE is a neon rhythm shooter. Each track hides its own boss, and the whole fight is written to the music: every bullet wave, laser sweep and closing wall lands on the beat or tries to . Learn the
song, and you learn the fight.
THE FIGHT CHANGES WITH THE SONG
When the music shifts, so does the battle:
Arena: orbit the boss on its rings and weave through bullet storms
Side-scroller: chase it across the screen through bullet walls and seekers
Survive: no weapons, just you against closing rings until the timer runs out
Tunnel grid: dive down a 3D tunnel, jump lanes and dodge to break its core
DODGE ON THE BEAT, STRIKE ON THE BEAT
Your ship fires on its own, so your attention goes where it matters: dodging and timing.
Teleport through danger
Stasis freezes bullets in a shockwave
Barrier bends lasers away from you
Grazing bullets recharges your abilities, so the closer you play, the more you can do
Pick up weapon upgrades (Twin, Spread, Lance, Seeker), overdrive and shield cells mid-fight. Three shields. Make them count.
BOSSES WITH PERSONALITY
THE MAINFRAME fights with live circuit traces, binary walls and a firewall you have to outlast.
THE WATCHER, a demonic eye, floods the arena with bullet storms and seals you in containment rings.
Every boss looks, sounds and fights differently, and gets its own visual world built around its song.
CLASSIC MODE
The original NODGE is still here: no ship, no upgrades, no safety net. Obstacles fly at you from everywhere, all synced to the track. One mistake and it's over. Instant retry.
FEATURES
Hand-authored boss fights synced to every beat
Normal and Hard: same fight, tuned for your skill
End-of-fight grades. Can you beat a boss without taking a hit?
Global leaderboards for boss and classic modes
Try the free demo: two tracks, two bosses, and classic mode.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月19日 09:33(69日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。