GAME DETAIL
On Time In Full
Manage dev teams. Hit deadlines. Deliver quality. OTIF is a kanban board simulation where every hire, every card, and every decision has a cost — and the client is watching.
このゲームについて
Steamの詳しい説明を読む
OTIF puts you in front of the whiteboard.
You have a kanban board, a team, a budget, and a deadline. The client wants it On Time,
In Full. How you get there is up to you.
BUILD YOUR TEAM
Hire junior and senior developers, QA engineers, and project managers — each with their
own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large
tasks. A senior costs three times as much but rarely fails.
OTIF puts you in the chair of a delivery-obsessed project manager.
You have a kanban board, a team, a budget, and a deadline. The client wants it On Time,
In Full. How you get there is up to you.
BUILD YOUR TEAM
Hire junior and senior developers, QA engineers, and project managers. Each has their
own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large
tasks. A senior costs three times as much but rarely fails.
MANAGE YOUR BACKLOG
Every feature starts as a card. Move it from Backlog → To Do → In Progress → Testing →
Done. Sounds simple. It isn't. Cards stall, bugs surface, rework happens. Your velocity
depends entirely on whether you staffed correctly.
WATCH THE CLOCK
Time runs in real days — and you control the speed. Pause to think. Fast-forward when
things are flowing. The deadline doesn't care.
SCORE LIKE A CLIENT
At the end of each project you receive an executive retrospective: Speed, Quality,
Features Delivered, Cost Efficiency. Hit all four and you've earned it. Compromise on
one and explain why.
FEATURES
— Kanban board simulation with realistic team dynamics
— T-shirt sizing system: XS tasks to XL subsystems
— Role-based processing with skill caps and quality risk
— Variable time speed (0.25× to 8×) with full pause control
— Budget tracking with daily team burn rate
— Post-delivery retrospective with scored metrics
— Multiple levels across different client scenarios
— Clean, professional whiteboard interface
This demo includes the first two levels. The full game features additional clients,
team constraints, and increasingly brutal delivery pressures.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月11日 03:51(48日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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