GAME DETAIL
Froggy Fruits
An endless vertical platformer where getting hit never kills you — it knocks you down through the floors you climbed. Chase it all back up alone, or shove a friend off a ledge in local co-op.
このゲームについて
Steamの詳しい説明を読む
Froggy Fruits is an endless vertical climber built on one rule: you never die, you fall. Every hit throws you back down through the platforms you fought for, and the tower is still standing when you get up. There's no death screen and no run summary — just the climb you now have to make again.
YOU DON'T DIE. YOU FALL.
— A hit knocks you downward through the floors, not to a menu
— You land stunned for a second, long enough to see how far you dropped
— The fruit you banked stays yours. The challenge you were 80% through stays at 80%
— Failure costs you distance, never progress
— The result: you say "one more" instead of putting the controller down
THE TOWER FIGHTS BACK
— 20 enemies that navigate the level instead of walking at you: they jump platforms to reach you from below, and drop off the edge to come after you from above
— 13 traps: patrolling saws, crushing heads, swinging spiked balls, fans that launch you, fire, ice, mud and ropes to swing from
— Nearly 600 hand-built structures chained procedurally, so no two climbs read the same
— 14 biomes that shift as you rise, each with its own creatures
— Difficulty that scales with altitude, not with a menu setting
BRING SOMEONE
— Two players, one screen, two gamepads
— You physically shove each other: usually by accident, sometimes not
— The camera keeps you both in frame; the screen edge is the only leash
— P1 / P2 tags above each frog so nobody argues about who died
— Plug in a second pad and you're playing in seconds. No menus, no accounts, no internet
EVERY RUN LEAVES SOMETHING BEHIND
— Three challenges always active, paying out in fruit and replaced the moment you finish one
— Chain fruit pickups for up to a 5× multiplier: on your score and on what you bank
— Spend fruit on six permanent abilities: double jump, magnet, wall grip, double dash, faster recovery, an extra life
— Power-ups mid-climb — shield, magnet, jump+, wings — placed just off the route, so taking one is a decision
— 4 characters, each with a different speed, jump and agility profile
BUILT TO BE PLAYED, NOT ADMIRED
— Full gamepad support everywhere, including menus and the shop
— Coyote time and jump buffering, because a game about falling owes you an honest jump
— English, Spanish, Portuguese and French
— Rumble, V-Sync and separate music/SFX volume, each explained in the settings
— Offline. No accounts, no online requirement, no in-game purchases
Climb until it throws you off. Then go again.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/23 13:48 | 4人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年9月23日 13:48(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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