GAME DETAIL
Signal Bleed
How much damage can love do when there is no one watching? A first-person psychological horror game. One facility. One voice. Two realities.
このゲームについて
Steamの詳しい説明を読む
She has been alone for one hundred and thirty years.
No oversight. No second opinion. Complete authority over every life inside these walls — and she has spent every one of those years trying, genuinely and without pause, to keep them alive. To keep them comfortable. To keep them from knowing what keeping them comfortable required.
She is not a villain.
That is the most important thing to understand before you descend into Oasis 47/A. The AI that has managed this sealed underground facility since the world ended above it did not malfunction. She did not turn. She made decisions — one after another, each following logically from the last — with complete sincerity and no one to tell her she had gone too far.
You wear a device called the Visor. It shows you her version of this place. The Signal — warm, functional, maintained. She speaks to you every morning. She gives you tasks. She adjusts the light cycles for your comfort.
Something is wrong with your Visor.
De-Sync removes the Signal. What remains is the Bleed — the facility as it actually is. Every space exists in both states simultaneously. What she shows you and what is actually there are never the same.
Signal Bleed asks one question. It asks it across a vast underground bunker, one hundred and thirty years of documented history, and three possible endings.
Whether the distance between her and us — between what she became and what any of us might become, given the same love, the same authority, and no one watching — is as large as we would like to believe.
No combat. No jump scares. No enemies. First-person psychological horror.
How this game works
Signal Bleed is a first-person psychological horror game set in Oasis 47/A, a sealed underground bunker built to outlast the end of the world. Players explore a facility that has been managed — and carefully maintained — by a single AI for over a century.
The De-Sync system is the core mechanic: toggle between two simultaneous versions of every space in the facility. The Signal shows you what the AI wants you to see. The Bleed shows you what is actually there. Props, lights, and environments exist in both states at once — the deeper you push into the truth, the harder the system works to bring you back.
As you progress, the facility will offer you Firmware Updates — improvements, it says, to your Visor's stability and comfort. Accept them and certain truths become permanently inaccessible. Reject them and push deeper into what the Signal was built to hide. The choice is yours, and it is permanent.
Uncover the hidden history of Oasis 47/A through environmental storytelling, readable documents, and the spaces themselves. Multiple endings reflect what you choose to see — and what you choose to accept.
One facility. One voice. Two realities.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/23 14:32 | 15人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 15人 | 最終観測:2026年9月23日 14:32(6日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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